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If you grew up alongside South Park like I did, and you loved video games, then you were probably let down by the licensed South Park games in the early years. All of that changed with 2013's South Park: The Stick of Truth by Obsidian Entertainment and South Park Studios. It looked like an episode of the show, it sounded like an episode of the show, the story was fun, and it introduced turn-based combat into the mix. It was a slam dunk back then, and I'm joined once again by Adam Rivera to discuss how it holds up today!
TIMESTAMPS
Support Tales from the Backlog on Patreon! or buy me a coffee on Ko-fi!
Listen to A Top 3 Podcast on Apple, Spotify and [other podcast platforms](atop3podcast.fireside.fm)!
Support Tales from the Backlog
By Dave Jackson5
4848 ratings
If you grew up alongside South Park like I did, and you loved video games, then you were probably let down by the licensed South Park games in the early years. All of that changed with 2013's South Park: The Stick of Truth by Obsidian Entertainment and South Park Studios. It looked like an episode of the show, it sounded like an episode of the show, the story was fun, and it introduced turn-based combat into the mix. It was a slam dunk back then, and I'm joined once again by Adam Rivera to discuss how it holds up today!
TIMESTAMPS
Support Tales from the Backlog on Patreon! or buy me a coffee on Ko-fi!
Listen to A Top 3 Podcast on Apple, Spotify and [other podcast platforms](atop3podcast.fireside.fm)!
Support Tales from the Backlog

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