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Tanya X. Short of Kitfox Games drops by to discuss her co-edited essay collections Procedural Storytelling / Generation in Game Design, as well as her own approach and challenges to procedural narrative in Moon Hunters, and the upcoming Boyfriend Dungeon.
Things we talked about:
Kitfox Games
Procedural Generation in Game Design
Procedural Storytelling in Game Design
Dwarf Fortress
Spelunky Udjet Eye run
Moon Hunters
The Elder Scrolls III: Morrowind
Age of Conan
Boyfriend Dungeon
The Shrouded Isle
ESC
4.9
148148 ratings
Tanya X. Short of Kitfox Games drops by to discuss her co-edited essay collections Procedural Storytelling / Generation in Game Design, as well as her own approach and challenges to procedural narrative in Moon Hunters, and the upcoming Boyfriend Dungeon.
Things we talked about:
Kitfox Games
Procedural Generation in Game Design
Procedural Storytelling in Game Design
Dwarf Fortress
Spelunky Udjet Eye run
Moon Hunters
The Elder Scrolls III: Morrowind
Age of Conan
Boyfriend Dungeon
The Shrouded Isle
ESC
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