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Megacrit’s Anthony Giovannetti sits down with us to dive deep into the iterative design process of his hit roguelike deckbuilder, Slay the Spire.
Things we discussed:
Slay the Spire
Stimhack
Android: Netrunner
Spelunky 2 delay
Magic: the Gathering
Dominion
Dream Quest
GDC talk - Slay the Spire: Metrics Drive Design and Balance
FTL
Desktop Dungeons
The Binding of Isaac
Brogue
Why Revealing All is the Secret of Slay the Spire's Success
How Slay the Spire's Original Interface Almost Killed the Game
Milling in MtG
4.9
148148 ratings
Megacrit’s Anthony Giovannetti sits down with us to dive deep into the iterative design process of his hit roguelike deckbuilder, Slay the Spire.
Things we discussed:
Slay the Spire
Stimhack
Android: Netrunner
Spelunky 2 delay
Magic: the Gathering
Dominion
Dream Quest
GDC talk - Slay the Spire: Metrics Drive Design and Balance
FTL
Desktop Dungeons
The Binding of Isaac
Brogue
Why Revealing All is the Secret of Slay the Spire's Success
How Slay the Spire's Original Interface Almost Killed the Game
Milling in MtG
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