Topic Lords

290. Forever Games Are Just Rude


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Lords:

  • Lena
  • Droqen
  • Topics:

    • Kill gameplay
      • https://droqen.itch.io/the-end-of-gameplay
      • The thrill of firefighting on live service games, and how to stop
      • It was D and K who showed me the way
        • https://newforum.droqen.com/index.php?topic=705
        • Microtopics:

          • Great content.
          • Multiplayer games that are focused on human connection.
          • Farmers' markets.
          • Kinopio. (The mind-mapping software.)
          • Just barfing stuff onto the page.
          • Looking at a piece of software that someone has polished for fifteen years and being astounded.
          • Weird ego boosts.
          • Meeting hundreds of people whose names you recognize from the Internet and they're all like "I love the thing you made."
          • Pursuing the thing that other people say is good about your work and forgetting what you liked about it yourself.
          • A nebulous idea whose lot in life is to be dominated by more concrete ideas.
          • Making your next game with the intention of killing your most popular game.
          • Unlocking creative expression into a vessel.
          • Tolerating a combat system to get to the good parts of a game.
          • Playing a game because you enjoy pushing the buttons.
          • A museum exhibit of a hundred different platformer control schemes.
          • Using your ability to hang out with people to tell them a story.
          • A list of all the ideas you've ever had.
          • The safety of watching the numbers go up.
          • An interaction that exists to be self-perpetuating.
          • Advertising as a way to tell people that a thing exists vs. all the noxious cruft that we've grown on top of that idea.
          • Game addiction as a thing that is desirable.
          • Games that grip you as tightly as possible vs. games that gracefully end and allow you to stop playing.
          • Game developers accidentally discovering that they can Skinner Box people and then deciding "let's build our entire industry around that forever"
          • The mantra you use to remind yourself to not put gameplay in your games.
          • Trying to detect the humanity in a work of art.
          • Trying to express your experiences in a medium and knowing you at least have an audience of one. (Yourself.)
          • Disagreeing about color names.
          • It's Thanksgiving and people are at-ing you on Twitter that your online service isn't working.
          • Moving fast enough that you don't have time to sit with your thoughts and second-guess yourself.
          • The true meaning of a Lord.
          • How to sit with the discomfort of uncertainty.
          • Solving a problem before you get the chance to wonder whether solving the problem aligns with your values.
          • Running an online world that gets hacked and rolling back only 98% of the hack, leaving enough to remind people that this is a world with a living history.
          • Ruminating about your past actions as a way to learn how to behave in the future.
          • Acting without reflection because you can't reflect and act at the same time.
          • It doesn't matter what you do as long as you feel really bad about it afterwards.
          • How to stop.
          • Don't make live service games.
          • Sitting with the knowledge that you are going to make mistakes.
          • Staring at blue-green walls.
          • The most juicy fire-fighting that's available.
          • The horrible steak that is life.
          • Trying to construct your life so that you are doing something thrilling and important for one to four hours per day and then relaxing.
          • The introverted fire fighter who has his own personal cardboard box to cover his head with as he's hanging out at the station.
          • What's-his-letter?
          • If Heaven's so good, why haven't they made a Heaven 2?
          • Making a one-user forum for yourself.
          • Poetry 2: it's when you do something interesting with forum posts.
          • Doing something for brain reasons and then people who you inspire do the same things to so they can pretend to have the same brain reasons.
          • Adding everyone who ever influenced you to the credits of your game.
          • Intentionally excluding the U.
          • Suck it, English orthography!
          • Support Topic Lords

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            Topic LordsBy Jim Stormdancer

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