
Sign up to save your podcasts
Or


Dirk and David interview Mark Rosewater, the long-time lead designer of the legendary card game Magic: the Gathering. Mark shares his wisdom on how to make a game that can continue to be designed over time, as well as how games can excite different kinds of players. Topics include how Mark got his start in game design, the usage of player psychographics, how to design tools not solutions, and different design techniques to improve the longevity of a game.
By Dirk Knemeyer & David V. Heron4.8
146146 ratings
Dirk and David interview Mark Rosewater, the long-time lead designer of the legendary card game Magic: the Gathering. Mark shares his wisdom on how to make a game that can continue to be designed over time, as well as how games can excite different kinds of players. Topics include how Mark got his start in game design, the usage of player psychographics, how to design tools not solutions, and different design techniques to improve the longevity of a game.

344 Listeners

1,145 Listeners

792 Listeners

744 Listeners

132 Listeners

202 Listeners

1,613 Listeners

592 Listeners

296 Listeners

410 Listeners

4,167 Listeners

84 Listeners

187 Listeners

3,263 Listeners

335 Listeners