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Mark Brown of Game Maker's Toolkit joins us to talk about the process behind his excellent series on game design. We discuss his recent video on randomness - diving deep on input/output randomness - as well as roguelike progression, and much more!
Things we discussed:
Game Maker's Toolkit
How (And Why) Spelunky Makes its Own Levels
The Two Types of Random
Michael Brough's Imbroglio "brog"
Characteristics of Games
Playing at the World
Sid Meier's Psychology of Game Design
Geoff Engelstein's "pink noise" talk
Roguelikes, Persistency, and Progression
Let's Game it Out YouTube channel
The Best Games from GMTK Game Jam 2019
4.9
148148 ratings
Mark Brown of Game Maker's Toolkit joins us to talk about the process behind his excellent series on game design. We discuss his recent video on randomness - diving deep on input/output randomness - as well as roguelike progression, and much more!
Things we discussed:
Game Maker's Toolkit
How (And Why) Spelunky Makes its Own Levels
The Two Types of Random
Michael Brough's Imbroglio "brog"
Characteristics of Games
Playing at the World
Sid Meier's Psychology of Game Design
Geoff Engelstein's "pink noise" talk
Roguelikes, Persistency, and Progression
Let's Game it Out YouTube channel
The Best Games from GMTK Game Jam 2019
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