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It's Andy's big 5-0 and we're celebrating by diving into our mailbag of thoughtful listener questions! We discuss working within a team, how academic practice intersects development, framing your work across a career, the role of aesthetics in games, and the materiality of engines. Phew! Some things we discussed:
The Last Dance
B.U.T.T.O.N.: On Self-Effacing Games and Unachievements
Characteristics of Games
Terry Cavanagh
Design Anarchy
Ansel Adams
Clusterf*ck
GMTK Game Jam
N
Designing with Physics: Bend the Physics Engine to Your Will
Super Pole Riders: How We Got Full Pole Control
Lost Cities
Lonely Mountains: Downhill
4.9
148148 ratings
It's Andy's big 5-0 and we're celebrating by diving into our mailbag of thoughtful listener questions! We discuss working within a team, how academic practice intersects development, framing your work across a career, the role of aesthetics in games, and the materiality of engines. Phew! Some things we discussed:
The Last Dance
B.U.T.T.O.N.: On Self-Effacing Games and Unachievements
Characteristics of Games
Terry Cavanagh
Design Anarchy
Ansel Adams
Clusterf*ck
GMTK Game Jam
N
Designing with Physics: Bend the Physics Engine to Your Will
Super Pole Riders: How We Got Full Pole Control
Lost Cities
Lonely Mountains: Downhill
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