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We're joined by Anne Austin and Nate Austin of Worldwalker Games to explore their charming myth-making tactical RPG, Wildermyth. We dig into the challenges of procedural storytelling, clever ways of handling time passage and death, and capturing a tabletop feel without the table.
Show notes:
Wildermyth
Worldwalker Games
AI-Driven Dynamic Dialog through Fuzzy Pattern Matching
The Thing (video game)
The Thing: Infection at Outpost 31 (board game)
Descent: Journeys in the Dark
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4.9
148148 ratings
We're joined by Anne Austin and Nate Austin of Worldwalker Games to explore their charming myth-making tactical RPG, Wildermyth. We dig into the challenges of procedural storytelling, clever ways of handling time passage and death, and capturing a tabletop feel without the table.
Show notes:
Wildermyth
Worldwalker Games
AI-Driven Dynamic Dialog through Fuzzy Pattern Matching
The Thing (video game)
The Thing: Infection at Outpost 31 (board game)
Descent: Journeys in the Dark
XCOM
Spirit of the Century
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