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Our old pal and Spelunky creator Derek Yu stops by to discuss his helpful blog post on how to think about feedback on your game. We discuss sympathetic vs unsympathetic feedback, thinking about feedback across your entire creative practice, and why feedback can be valuable beyond the content itself.
Show notes:
Derek Yu
Indie Game Dev: Getting Feedback
Osmos
Creativity, Inc.
One Night Ultimate Werewolf
Slay the Spire: Metrics Driven Design and Balance
Lil' Dozer
Playtesting: Avoiding Evil Data
Hannah Nicklin on Critical Response
r/DestoryMyGame
4.9
148148 ratings
Our old pal and Spelunky creator Derek Yu stops by to discuss his helpful blog post on how to think about feedback on your game. We discuss sympathetic vs unsympathetic feedback, thinking about feedback across your entire creative practice, and why feedback can be valuable beyond the content itself.
Show notes:
Derek Yu
Indie Game Dev: Getting Feedback
Osmos
Creativity, Inc.
One Night Ultimate Werewolf
Slay the Spire: Metrics Driven Design and Balance
Lil' Dozer
Playtesting: Avoiding Evil Data
Hannah Nicklin on Critical Response
r/DestoryMyGame
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