The Secret Lives of Games

83: Getting Feedback with Derek Yu


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Our old pal and Spelunky creator Derek Yu stops by to discuss his helpful blog post on how to think about feedback on your game. We discuss sympathetic vs unsympathetic feedback, thinking about feedback across your entire creative practice, and why feedback can be valuable beyond the content itself.

Show notes:

Derek Yu

Indie Game Dev: Getting Feedback

Osmos

Creativity, Inc.

One Night Ultimate Werewolf

Slay the Spire: Metrics Driven Design and Balance

Lil' Dozer

Playtesting: Avoiding Evil Data

Hannah Nicklin on Critical Response

r/DestoryMyGame

...more
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The Secret Lives of GamesBy The Secret Lives of Games

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