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The party continues to discuss the implications of the bounty situation. They go to Meria, who has been researching whatever she can find on who placed it and why. So far she has been able to uncover the username of the person behind the bounty, Trigger, but she isn’t entirely sure who they are.
She and Trigger work on different sides of the same circle, so most of what she knows is just rumors. They don’t normally take this direct interest in specific individuals. They also aren’t someone you want to mess with. The last person who crossed Trigger (at least as far as she is aware) is still being investigated by the IRS. They also appear to be working with a very talented hacker, so it will take some time for her to figure out their identity.
Meria is able to confirm that the pictures were stills grabbed from Cynfrith’s security, which is easy to hack. Those images are likely to be updated soon due to the incident at the bar. Some possibilities are discussed as to how to lure out some more information, but that will have to wait until after the vault.
After leaving the mess hall, they go their separate ways to gather their weapons. Spectra hands out some helpful supplies before taking the ship in for a landing. The vault, being a vault of duality, is located in a cliff at the edge of night and day. Now they just need to open the door.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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The year 1927. Event: The "A Century of Progress International Exposition" also known as the Chicago World's Fair (pushed up 5 years from our reality, 1933).
The topics of interest this year include a series of discoveries regarding a new natural resource in which there has been a significant investment. This resource is unnamed, however many people have been calling it "Gravitium" based on how it interacts with lifting things into the air much like airships. To this end, the entire Municipal Pier has been turned into an exhibition on small-scale applications of this material to various artistic or scientific ends. This is in contrast to the more industrial applications on display at Lincoln Park just a couple blocks north of the Pier. Each of these is guided by advances in research or archaeology funded by a series of magnates.
Your employer has hired each of you to attend a ball at the Grand Ballroom at the end of the Municipal Pier. It is being thrown by many of these magnates who are seeing great income from this event. Now, not to dance mind you. He needs you to grab something from the Exhibition after hours. he said he would find you there, white-tie formal dress required, and he neglected to share the subject of his interest.
'Wandering eyes have a tendency of finding value in selling information you see, and we can’t afford to be discovered...It's for the safety of humanity you see...'
Part of the way through the party, a group of people slipped out of the party to sneak into the exhibit hall to find a particular item. They end up finding more than they bargained for...
Sound effects by: Zapsplat, Freesound
Music from Audio Alchemist's Haunted Atmosphere music
Party music: Hot Swing by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3885-hot-swing
License: https://filmmusic.io/standard-license
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Things have gotten complicated aboard the Opal Star, with the recent announcements in the Federation. The crew finds themselves in need of more funds to get their loved ones to safety. The good news is, Spectra has a lead on a Belare vault. They have traveled to Aebos to meet with her contact at his bar.
Tali, Vaelena, Anima, and Faridah relax at their table as Spectra goes to handle the negotiations. For a while, things are fine. That is, until something happened that caused certain individuals in the tavern to take notice of the party. Vae noticed first and warned the others before going to casually collect Spectra.
Things escalate quickly and they all nearly get taken by thugs. Spectra provides a distraction and they are able to escape, Tali grabbing one of their phones on the way.
On the way back to the ship they discover there is a price on their head. Somebody wants to talk to them. They need the money from the vault even more now.
Sound effects by: Zapsplat
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The Federation has declared the crew dead, putting their loved ones in a potentially precarious situation. Meria and Spectra mention knowing people who may be able to get them out safely, but it will not be cheap. They need money and they have recently been made aware of a way to get that money.
One of Spectra’s archaeology contacts is offering to give her the first go at a recently discovered Belare vault. These vaults offer tests of skill that, if passed, leave you with a gift of ancient tech. Druindaria explains to Vaelena that the vaults were left behind to safeguard technology that could help the future. The Belare and their allies created them during a time when they feared none would survive. These vaults hold history as well as tech, and they want them to be found.
Once the item has been retrieved, Spectra and Tali will find a buyer who will take the tech and learn from it.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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The news of the Jaeger explosion reaches an unsuspecting party who has an interesting reaction.
Special theme: Deadly Roulette by Kevin MacLeod https://incompetech.com/
Promoted by MrSnooze https://youtu.be/iYOvAO1rAM0
License: CC BY 3.0 https://goo.gl/Yibru5
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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It is time for the new crew members to start their combat training because things are never dull on this ship. Tali takes them through how to use the external guns. Then they try out the shuttle simulator before practicing their hand-to-hand combat with Tylrish.
Then comes the unexpected news they were waiting for. The Federation has officially declared them dead and they are going to be running further investigations. No accusations have been made yet, but they may be coming soon. Vae’s mentor goes to ground as a precaution. Faridah’s parents drop some code phrases hinting that they suspect all is not as it seems. They specifically warn her to not come home.
The party may be needing money soon to pay for their loved one’s safe transport out of the Federation. The good news is Meria knows a few people that they can ask for help. And Spectra has recently learned of a rare opportunity to earn some money, fast. A Belare vault has been found, and Spectra is going to try and get first dibs on the coordinates.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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After successfully helping the Valna of Rekura not once, but twice, the crew returns to the Opal Star. There are no more jobs that need doing immediately, so they take some time to process their situation.
Vaelena’s mentor has been keeping her apprised of the situation in the Federation. There have been whispers of an investigation into the mysterious circumstances surrounding the Jaeger explosion. There is also word of an announcement soon to be made. This gets the party thinking of the possible implications.
They discuss at length how the Federation might use what happened as a source of propaganda. The government there is not afraid to cover the truth for their own benefit and they are not kind to non-humans. However things shake out, it is not going to be pretty. So Vaelena warns her mentor and asks him to check on Faridah’s parents, in case they need help getting to safety when things go sideways.
Sound effects by: Zapsplat
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The medicine has been delivered and the beast has been tamed. But in the process one of the Valna had an allergic reaction to something and by the time they get attention, their heart has stopped. Anima’s instincts kick in and she is able to get their heart beating again, even though she has no idea how she knew what to do.
This leads to a conversation with the party about what kind of person Anima used to be and just how lost she feels. Faridah and Vaelena agree to help her find a way to put the pieces together. Another piece is added to the puzzle when Anima remembers Dottie, an eldori scientist who she had saved several years earlier. They worked together for some time and, it turns out, Dottie is the one who taught her to drive. The conversation dies down and everyone turns in for the night.
The following day the party is given gifts from the Valna as thanks and to mark them as honorary members of the tribe.
Sound effects by: Zapsplat
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With the medicine safely delivered and distributed, the Valna have one last request of the crew of the Opal Star. The tribe needs a new defender but they do not have the strength to tame a new one themselves. So the party agrees to tame the beast while the Valna provide backup. They take some time to prepare before stepping into the clearing where they will face down their first truly alien creature.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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Welcome to Rekura, home to a tribe of Valna who have found a way to coexist with a not incredibly welcoming planet. The Valna are a hardy people who have continued to survive after nearly being wiped out several times. Some have scattered across the universe to better ensure their survival, adapting to whatever environment they found themselves in. They hold tightly to their identities and their traditions.
After the medicine has been safely delivered, the party is invited to a feast with the tribe’s leaders, Corshi and Osaix. It is a lovely feast followed by a festive celebration. The evening ends with a touch of foreboding because it seems the Valna once more need the party’s help.
Sound effects by: Zapsplat
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From the publisher's feed
An Esper Genesis 5e actual play podcast.
An unlikely group of friends explores the stars trying to find their place among them, answering questions about themselves and the universe. Because…
And life is never boring aboard the Opal Star.