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Why characters need to act, not just move.
Read the full post, play the games and hear every episode at anarchy.mrbray.com.
Three styles, three sets of rules, and none of them are wrong.
Read the full post, play the games and hear every episode at anarchy.mrbray.com.
Or: when not moving is more powerful than moving.
Read the full post, play the games and hear every episode at anarchy.mrbray.com.
Or: how to break the rules of animation and get away with it.
Read the full post, play the games and hear every episode at anarchy.mrbray.com.
Or: how to make a cartoon punch hit hard instead of bopping like a pool noodle.
Read the full post, play the games and hear every episode at anarchy.mrbray.com.
Or: the walk cycle's faster, trickier sibling.
Read the full post, play the games and hear every episode at anarchy.mrbray.com.
Or: how to make a character walk without looking like a wobbly noodle.
Read the full post, play the games and hear every episode at anarchy.mrbray.com.
Or: why your drawing looks like a pancake, and how to fix it.
Read the full post, play the games and hear every episode at anarchy.mrbray.com.
Or: how to make your character talk without looking like a nutcracker.
Read the full post, play the games and hear every episode at anarchy.mrbray.com.
Or: the book that follows every animator around forever.
Read the full post, play the games and hear every episode at anarchy.mrbray.com.
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