ANTIC The Atari 8-bit Podcast

ANTIC The Atari 8-bit Podcast

By Randy Kindig, Kay Savetz, Brad ArnoldNewsTechnologyTech News
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ANTIC The Atari 8-bit Podcast episodes

  • ANTIC Episode 33 - Jump, Man!

    In this episode of Antic the Atari 8-bit podcast, we are joined by Rob McMullen to discuss hacking on Jumpman, we explore several new hardware projects and new games. And we jump in the time machine to visit computer clubs in the 1980s.

    Recurring Links

    Floppy Days Podcast

    AtariArchives.org

    AtariMagazines.com

    Kevin's Book "Terrible Nerd"

    New Atari books scans at archive.org

    ANTIC feedback at AtariAge

    Atari interview discussion thread on AtariAge

    ANTIC Facebook Page

    What we've been up to

    • SpartaDOS X Super Cart
    • SIO2BT - Interview with Marcin Sochacki
    • SIO2BT ordering thread on AtariAge
    • breakout PCB
    • Atari 10-liner BASIC Contest entries part 1
    • Atari prize unboxing — NOMAM 2016 BASIC Tenliners contest
    • Unboxing Atari mystery boxes from Art Leyenberger
    • Atari - Keeping In Touch - Atari computer user groups
    • K-dos cart
    • Atari Jumpman — Grand Puzzle III — solution
    • Less mysterious mazes
    • New Jumpman level - Welcome Back
    • Which got written up at Vintage Is the New Old and Atariteca
    • Best Electronics - CB101921 APElink kit

    Interview Discussion

    • Interview Index

    News

    • Wizztronics 256K RAM board at Best Electronics
    • Bill Lange has a new blog Atari 8-Bit Ads: http://atari8bitads.blogspot.com
    • Manic Miner released for the XL/XE at Indie Retro News
    • Manic Miner at AtariAge
    • Mini Atari 400 - https://www.thingiverse.com/make:219150/
    • Atari Joystick Inner Stick- https://www.thingiverse.com/thing:1501010
    • AtariAge has an interesting discussion on recreating the 1090 expansion box
    • New RT8 replacement cartridge
    • Second run of Super SpartaDOS pcb
    • Monster 6502 Thread at AtariAge
    • Monster 6502 Site
    • New game released: Pentagram
    • Cartridge List for the Atari 8-bit Computers (400/800/XL/XE Computers) by Chris Lynn
    • Amokbots by Peter J. Meyer released - Thread at AtariAge
    • Amokbots at Video 61
    • Call for help for Pro(c) Magazine
    • Nir Dary created a Google Calendar called Atari Events Worldwide
    • Missile command and Centipede movies to come

    New at Archive.org

    • A Demoparty in a Browser — May 10, 2016
    • Console Demos
    • APX Babel
    • APX Bowlers Database
    • 16 issues of the Jersey Atari Computer Group newsletter 1982-1983 (arthur sent those!)
    • Atari Educational Software Directory — Fall 1983
    • Carina II BBS Manual - Atari
    • Manual for DOS-MOD for Atari 8-bit computers by R.K. Bennett
    • Manual for Newell Industries RAMROD upgrade for Atari 800 computer
    • Atari Keeping In Touch
    • Cosmatic Atari Development Package APX-20051
    • modern electronics mag 1986 - XL/XE Power Supplies
    • https://archive.org/details/AtariDiskDataStructuresTutorial
    • https://archive.org/details/Atari800OlympicGamebookSystem

    Bill's Modern Segment

    • World of Spectrum entry for "Manic Miner"
    • Matthew Smith Is Here! - http://www.matthewsmithishere.com/
    • "From Bedrooms to Billions" documentary (for purchase)
    • "Matthew Smith - Creating Manic Miner video" (for purchase)
    • Indie Retro News article about Manic Miner for the Atari XL/XE
    • "Manic Miner released!" thread at Atariage
    • "Jet Set Willy 2007" at Atarimania
    1 hr 48 min
  • ANTIC Interview 178 - Wes Horlacher, Magic Melody Box

    Wes Horlacher, Magic Melody Box

    Wes Horlacher published one program in Atari Program Exchange: Magic Melody Box. Magic Melody Box first appeared in the winter 1982-1983 APX catalog, where it was awarded second prize in the education category. It was also published as Boîte à Musique by Atari France.

    Teaser quotes:

    "These machines aren't just for accounting and computation and mathematics. We can do creative things. Let's see what we can do with these machines to actually inspire the least thing you would expect from a deterministic machine like this: how can it inspire a human being to create?"

    This interview took place on February 15, 2016.

    Magic Melody Box in APX catalog

    Article in Softside Magazine

    Review in Antic magazine: http://www.atarimagazines.com/compute/issue42/gamesgrowup.php

    27 min
  • ANTIC Interview 177 - Steve Smith, ANTIC chip

    Steve Smith, ANTIC chip

    Steve Smith was an engineering technician at Atari from 1977 until 1979, where he worked on the development of the Atari 400 and 800 computers. He was one of the technicians who designed the ANTIC and CTIA chips.

    In this interview, we discuss Liza Loop, whom I previously interviewed.

    This interview took place on February 9, 2016.

    Teaser quotes:

    "...Huge roomful of 1 MhZ but not 1.1 MhZ devices. So that's what they put in the peripherals, was 6507 that they had surplus lying around."

    "The first chips came into the lab, and I was plugging in the CTIA, the first one. Completely untested. And I dropped it and it broke in half."

    50 min
  • ANTIC Interview 176 - Clyde Spencer: Stereo 3-D Graphics and Isopleth Map Making

    Clyde Spencer: Stereo 3-D Graphics and Isopleth Map Making

    Clyde Spencer published two programs through Atari Program Exchange: Stereo 3-D Graphics Package and Isopleth Map-Making Package. Stereo 3-D Graphics Package was first available in the winter 1982 APX catalog, and Map-Making in the Spring 1982 catalog. Clyde was also co-founder of the Bay Area Atari Users Group, and wrote some reviews for Antic magazine.

    This interview took place on March 1, 2016. In it, we discuss Liza Loop and John Crane, both of whom I previously interviewed.

    Teaser quote:

    "I actually withdrew my teacher's retirement money out to help fund the startup on that. ... About a year or two into that project, Atari went bankrupt. ... I was left with an orphan then at that point in time."

    Stereo 3-D Graphics Package: Winter 1982 APX catalog

    Isopleth Map-Making Package: Spring 1982 APX catalog

    Clyde's articles in Antic magazine

    1 hr 1 min
  • ANTIC Interview 175 - Robert Waldman, Financial Asset Managment System

    Robert Waldman, Financial Asset Managment System

    Robert Waldman wrote Financial Asset Managment System, which was published by Atari Program Exchange. It first appeared in the Fall 1981 APX catalog, where it won second prize in the personal finance and record keeping category.

    As explained in my interview, Robert submitted a program called Atari 800 Olympic Gamebook System to Atari Program Exchange but it was not accepted or released. Robert sent me his only copy of the never-before-published Olympic Game Book System software, which was lost in the mail. He scanned the manual and a small part of the program listing, which I've uploaded to archive.org (you'll find a link in the show notes at AtariPodcast.com). But it appears that the complete program is gone forever.

    This interview took place on February 8, 2016.

    Teaser quote:

    "I remember writing long BASIC programs. I would come home from work and then stay up all night coding."

    Atari 800 Olympic Gamebook System manual

    Financial Asset Managment System catalog entry

    28 min
  • ANTIC Interview 174 - Tod Frye, Asteroids

    Tod Frye, Asteroids

    Hi, there! Welcome to the next in the series of Atari-related interviews being produced by Antic, the Atari 8-bit computer podcast. My name is Randy Kindig and I'll be leading this interview. Most notably, while working at Atari, Tod Frye developed the 400/800 version of Asteroids and the 2600 version of Pac-Man, converting them from the coin-op version. He has many other games to his credit. He later worked for Axlon, Nolan Bushnell's company.

    This interview was conducted on January 3, 2016.

    Teaser Quotes

    • "While I was at Atari, it went from a pretty big company, to a huge company, to a complete flop."
    • "I didn't work at Atari; I LIVED at Atari; and I loved it."
    • "Because of the CTIA and GTIA and Antic, the sprite hardware was WAY better than the sprite hardware on the Commodore."
    • "The hard parts were: writing code that was fast enough, writing code that was small enough to fit in the cartridge, and writing code that would fit in the RAM. Basically everything was hard."

    Links

    • Tod Frye at Wikipedia - https://en.wikipedia.org/wiki/Tod_Frye
    • Tod Frye at PRGE 2015 - https://www.youtube.com/watch?v=YLoJ5jcccPU
    47 min
  • ANTIC Interview 173 - Ursula Wolz, early computing and education

    Ursula Wolz, early computing and education

    Ursula Wolz was thinking about computers and education in the early days of personal computing. She worked on Apple ][ games for Children's Television Workshop, consulted for Atari Research on their endeavors in educational software, and taught Logo to some of the first students who learned it.

    This interview took place on February 12, 2016

    Teaser quote:

    "It was one of the first games that was completely graphical ... Because the kids using it might not be able to read the text, we did everything through gestures."

    Ursula's site: https://sites.google.com/site/theimpatientcoder/

    24 min
  • ANTIC Interview 172 - Owen Rubin: Major Havoc, Space Duel

    Owen Rubin: Major Havoc, Space Duel

    Owen Rubin worked in Atari's coin-op division from 1976 to 1984 — he is best known for his programming work there on Major Havoc, Space Duel, and Battlezone. He also served as a go-between between the arcade division and the consumer division, where the Atari home computers were created. After that, he was a game designer at Nolan Bushnell's Bally Sente.

    In this interview, we discuss Ed Rotberg, whom I previously interviewed. This interview contains some coarse language.

    It took place on February 12, 2016.

    Teaser quotes:

    "And I lost it. I just completely lost it with him ... and I slammed the listings down on his desk, basically clearing his desk of just about everything else, and I said, 'Do it yourself, I quit.'"

    "I find MAME both very cool that you can see it, and very sad that you don't get the right feel."

    "We really wanted coin-op games to be about a 90-second experience. Up to a couple minutes if you got good at it."

    Owen's web site: http://www.orubin.com

    Owen on Twitter: https://twitter.com/orubin

    Ed Rotberg interview: http://ataripodcast.libsyn.com/antic-interview-72-ed-rotberg-rotberg-synthesizer

    1 hr 35 min
  • ANTIC Interview 171 - Randy Glover, Jumpman

    Randy Glover, Jumpman

    Randy Glover is the creator of one of the best games for the Atari computers, Jumpman, which was published by EPYX. He also created the sequel, Jumpman Junior, and programmed the swimming competition portion of Summer Games. Randy ported Jumpman to the Commodore 64 and created another C64 game, Lunar Outpost.

    This interview took place on May 7, 2016. I am joined on this interview by Rob McMullen, host of the Player/Missile Podcast, who has been working to reverse engineer Jumpman using the Omnivore binary editor that he created.

    For more background on EPYX, you might enjoy Antic's interviews with Jon Freeman, co-founder of EPYX; and Michael Katz, the CEO of EPYX — he oversaw the development of Jumpman, Pitstop, and Summer Games.

    Teaser quote:

    "My guy ran around in this environment purely based on his collision with the environment. I like to think that made him more interesting, more spontaneous. He wasn't pretty -- he was just a little stick man -- but he ran around with a certain flair and he reacted to the environment."

    The Digital Antiquarian - From Automated Simulations to Epyx: http://www.filfre.net/2013/08/from-automated-simulations-to-epyx/

    Jon Freeman interview: http://ataripodcast.libsyn.com/antic-interview-70-jon-freeman-freefall-associates

    Michael Katz interview: http://ataripodcast.libsyn.com/antic-interview-24-the-atari-8-bit-podcast-michael-katz

    Player/Missile podcast: http://www.playermissile.com

    Omnivore, the Atari 8-bit Binary Editor: http://playermissile.com/omnivore/

    AtariMania's list of Randy's games: http://www.atarimania.com/list_games_atari-400-800-xl-xe-glover-randy_team_472_8_G.html

    Jumpman hacking thread on AtariAge: http://atariage.com/forums/topic/252267-jumpman-hacking/

    1 hr 25 min
  • ANTIC Interview 170 - Mike Silva, Syncalc

    Mike Silva, Syncalc

    Mike Silva worked at Synapse, where he wrote the Syncalc spreadsheet application.

    In this interview we talk about Ihor Woloseko, whom I previously interviewed.

    This interview took place on February 11, 2016.

    Teaser quotes:

    "If I had put out a game ... it would have sold a few thousand copies and that would been it. So I just got dumb lucky by being talked into writing a spreadsheet instead."

    "These guys, a lot of them, they were in the world - some of them - before they were ready for it. I remember a couple of young programmers, they were just freaked out about having to make decisions, and having to pay taxes. It was almost too much success too early for some of them."

    Atari Synapse Commercial: https://www.youtube.com/watch?v=xkpbIbFHDQU

    SynCalc at AtariMania: http://www.atarimania.com/utility-atari-400-800-xl-xe-syncalc_s12808.html

    Ihor Woloseko interview: http://ataripodcast.libsyn.com/antic-interview-13-the-atari-8-bit-podcast-ihor-wolosenko

    Inverse ATASCII reviews SynCalc: https://inverseatascii.info/2016/02/23/s2e08-synapse-software-syncalc/

    49 min

About ANTIC The Atari 8-bit Podcast

From the publisher's feed

We cover Atari news, reviews, and a special feature each show for the Atari 8-bit line of computers (400/800/XL/XE/XEGS)

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