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Jerry Jewell, co-founder of Sirius Software
Jerry Jewell was co-founder of Sirius Software. Sirius published many Atari titles including Alpha Shield, Capture the Flag, Fast Eddie, Gruds in Space, Sneakers, Wavy Navy, and Wayout. The company was probably best known in the Apple ][ world, but also published software for the Commodore and other platforms - more than 160 titles in all.
This interview took place October 15, 2015.
Teaser quotes:
"In the latter days it got down to where a game would sell for two weeks, three weeks, and then it would die."
"It was like the boys hadn't discovered girls yet and my job was to keep them from doing that ... Whatever it took to keep these guys off the streets and away from alcohol and women, it would keep them busy, you know? Keep them programming."
On-Line and Sirius Finalize Merge Plans: https://books.google.com/books?id=Hj0EAAAAMBAJ&pg=PA6
AtariMania's list of Sirius software for Atari: http://www.atarimania.com/list_games_atari-400-800-xl-xe-sirius-software_publisher_1418_8_G.html
Bob Polaro
Bob Polaro was an Atari employee from 1978 through 1984, where he wrote several programs for Atari Program Exchange — very early programs in the APX catalog: Lemonade, Mugwump, Preschool Games, Reversi, Space Trek, and Dice Poker. He also wrote the States & Capitals and European Countries & Capitals educational programs for the Atari computers, both published by Atari. He programmed several games for the Atari 2600, including Defender and RealSports Volleyball.
This interview took place on January 22, 2016.
Teaser quote:
“At that time they were starting to request that we put in easter eggs, which kind of took the whole idea away. It was supposed to be hidden, and yet, it ended up being part of the design at some point.”
Links:
Bob’s web site: http://www.polaro.com
Lemonade in Antic magazine: http://www.atarimagazines.com/v4n6/lemonade.html
Dave Pratt, founder of Digital Vision (ComputerEyes)
Dave Pratt was founder of Digital Vision, the company that made ComputerEyes for the Apple //, Commodore 64, and Atari 8-bit computers. ComputerEyes was a slow-scan video digitizer that plugged into the joystick port (on the Atari version). You'd connect a video camera or VCR into the ComputerEyes box, and software on your computer would create a black-and-white or greyscale version of the image on the computer screen.
This interview took place October 12, 2015. After we did this interview, Dave set up a nice web site with a history of Digital Vision and photographs of the early products, at www.Digital-Vision-Inc.com.
Teaser quotes:
"Even just running tight machine language loops, it barely could keep up with that kind of rate pulling samples from the scan lines."
"That same signature from the very first scan -- literally the very first scan that was done by the prototype initial product -- literally, that same image was used to sign the company's checks for half a dozen years."
Digital Vision History site: http://www.Digital-Vision-Inc.com
Dave’s personal web site: http://www.dvpratt.com
Antic magazine review of ComputerEyes: http://www.atarimagazines.com/v4n8/VideoStar.html
ComputerEyes in Creative Computing magazine: http://www.atarimagazines.com/creative/v11n7/70_Choosing_an_image_process.php
Thomas Hudson, Atari sales trainer
Thomas Hudson was a trainer for Atari, where he taught computer store owners and others about the Atari 8-bit computer line, and attended trade shows to show off Atari's computer products. Later he became a product manager for three products: light pen, touch tablet, and mouse.
In this interview we discuss Andrew Soderberg, whom I previously interviewed.
This interview took place on January 21, 2016.
Teaser quotes:
"And one was this little device that you plugged into the thing, and you moved it around to control the cursor. And he said "I don't know what this mouse thing is, but nobody is ever going to use a mouse on a computer.'"
"He called me up at work, and in the unmistakable voice said, 'Tom, this is Alan Alda. I've run into a little problem, and I think you're the only person that can help me. ... I've got a bunch of friends coming over tonight, I wanted to show this program off to them...'"
Links
Tom's web site: http://thehudsons.com/tom-and-patty/
Tom Swift fan fiction: http://tomswiftfanfiction.thehudsons.com/TS-Yahoo/author-TH.html
Roger Hector, Atari’s Advanced Products Group
Roger Hector started at Atari back in 1976. As a creative designer, he was originally hired by Pete Takaishi (Industrial Design Manager), before working in the Art Department, and then finally for Al Alcorn. He managed Atari's Advanced Products Group and helped create the Cosmos system before leaving to co-found Videa with Howard Delman and Ed Rotberg.
This interview took place September 17, 2015.
Teaser Quotes:
Links:
Bob C., Software Pirate
Bob C. was an Atari software pirate in New York who went by the moniker The Missing Link.
This interview took place on January 19, 2016.
Teaser quotes:
"It's all I wanted to do. I skipped going on vacation with my parents because I wouldn't be able to dial into these bulletin boards and see what was going on and leave messages to my friends. It just got, got like a drug."
"Sometimes I say, 'Jesus, that ate up a lost of my life, what the hell was I thinking?' But, they were such fun times."
Peter Langston, LucasArts
Peter Langston was a founding employee at the game development company LucasArts, part of the team that created the Atari 8-bit games Ballblazer and Rescue on Fractalus. Peter composed Song Of The Grid, the memorable theme to Ballblazer. He also created the classic mainframe game Empire, and Oracle, the precursor to the Usenet Oracle (now called Internet Oracle.) Check his web site at langston.com for an interesting collection of papers, scans of LucasArts articles, and related material.
This interview took place on January 16, 2016.
Teaser quotes:
"I remember at one point, some magazine said that LucasFilm has the ... best computer graphics in the game industry. And Alvy Ray Smith said that the games industry had the worst computer graphics that LucasFilm had ever done."
Links
Peter's Web site: http://langston.com/LFGames/
Internet Oracle: http://internetoracle.org
Empire on Wikipedia: https://en.wikipedia.org/wiki/Empire_Classic
Peter Langston on Wikipedia: https://en.wikipedia.org/wiki/Peter_Langston
David Fox interview: http://ataripodcast.libsyn.com/antic-interview-37-david-fox-lucas-artsrescue-on-fractalus
Tom Harker, ICD
Tom Harker was co-founder of ICD, a company that created many popular add-ons for the Atari 8-bit computers including P:R: Connection, U.S. Doubler, and SpartaDOS. Later, they created several upgrades for the Atari ST and Amiga computers, and the CatBox networking hardware for the Atari Jaguar.
According to a 1987 article in Antic magazine, "Tom Harker started ICD in his basement in Rockford, Illinois, with Mike Gustafson, who then lived in Minneapolis. The company was incorporated in 1984, with Harker as president and Gustafson as vice president in charge of development."
This interview took place on January 19, 2016.
Teaser quote:
“It started out, when we did the U.S. Doublers, I was assembling all of those myself and we were baking them in our oven. We potted them in epoxy so people wouldn’t copy it. ... I remember baking them to cure the epoxy in my oven. My wife loved it.”
Links
Tom’s ICD memorial site: http://www.icd.com
Antic Magazine article about ICD: http://www.atarimagazines.com/v5n12/ICD.html
Jerry White, Atari author and programmer
Jerry White was a prolific Atari software developer and writer. He published Player Piano, Bowler's Database, and other software for Atari Program Exchange. He wrote Poker S.A.M. and Chaterbee, two talking programs distributed by Don't Ask Software. He was co-author of the book The Atari User’s Encyclopedia, and wrote dozens of articles for Antic, A.N.A.L.O.G. Computing, Compute! and other magazines. He wrote two lessons in the Tricky Tutorial series, and was the founder of the Professional Atari Programmers Information Exchange (PAPIE).
This interview took place on January 1, 2016.
Teaser quotes:
"Believe it or not, I think I got to like 30 things on the market at one time. I was really hellbelt on quantity rather than shoot-em-up games, because I didn't want to really spend my time trying to develop another game."
"My income from the Atari stuff was more than I was making [at my day job.] So I retired from the job I was doing so I could develop software 24 hours a day, and yeah - I was an addict."
Links
List of Jerry White software
Jerry's articles in Antic magazine
Steve Defrisco, H.E.R.O., Wing War
Hello and welcome to Antic, The Atari 8-bit Computer Podcast. My name is Randy Kindig. This is another in the continuing series of Atari 8-bit related interviews. This time, we talk to a former game developer for the Atari 8-bits, Mr. Steve DeFrisco. Steve worked for Imagic and Activision, working on porting such titles as H.E.R.O. (Helicopter Emergency Rescue Operation) and Wing War as well as developing software for the Intellivision and Atari 2600. He also is the man doing the juggling in an Imagic video from 1983; link provided in the show notes.
Teaser Quote
“The next Spring, when my first game Tropical Trouble was done, was when Atari announced their big loss. So, I put kind of a kibosh on the whole being a millionaire before I was 20.”
Links
Steve in Imagic Video (he’s the one doing the juggling for a few seconds beginning about 1:17 in) - https://www.youtube.com/watch?v=R3x6Idp8oT0
Steve’s Web Site - http://www.stevedefrisco.com
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