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Lyra has awoken in her temple, a burning zeal for her god in her heart, a new hammer in hand, and no Tick Tock to be found. She frantically searches for her dear companion and finds who holds the little Monodrone Captive. Calling upon her allies, will Tick Tock survive the late night brawl? or will everything end in a shower of sparks, a hail of shrapnel and a tavern wall being blown out?
Find out in this exciting episode of Are We Dead Yet?
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Our party has worn out its welcome at the Lizardfolk lair and quickly return to Saltmarsh, much to the annoyance of the city council. After providing a report of their journey to to the Lizardfolk they quickly learn that a council of war has already been called and many of the surrounding settlements have banded together to take on the Sahaugin Threat. All is well until an old friend makes their reentrance into the lives of our heroes. After an awkward (re)introduction to Gellard the heroes of Saltmarsh are invited as special guests to a grand feast to celebrate the new alliance. As our party prepares for the feast, Xendras has more goodies for the party to spend all that gold. Lyra receives guidance from the Great God, Procan.
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As the victory celebrations begin and a new friendship is tentatively formed, Damien works to gather intel and fulfill her patron's dark request. Lyra helps out. Father Crow gets clean. Gude gets his wound dressed. Zinfir attempts to communicate.
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The party attempts to take on Thousand Teeth, a monstrous crocodile that has been plaguing the Lizardfolk. Damien tries to persuade, Lyra sticks her neck out, Gude does the heavy lifting, Father Crow provides Guidance, Zinfir makes a call to the wild.
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The party has discovered their quarry and have fought off the first 2 waves of lizardfolk to attack them. The Herald runs off, Gude is at a disadvantage, Lyra tries to hold on, and the party meets a new friend.
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Our party has begun its Journey North toward the Lizardfolk lair with their new friend Giros. They come to the treeline of the swamp and decide to hunker down for the evening. What happens next is...Well...you should listen for yourselves.
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Damien has been rescued by the city guard and Lyra goes to bail him out. The party learns of what transpired on the ship. Lyra has a new enemy. Gude makes some style decisions. The party sets out for the lizardfolk lair. Lyra begins her swimming lessons.
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The demon has sprouted from Damien, however Damien sees something special in the dark creature terrorizing the town. Lyra wants to blast, Zinfir seeks meditation, Guda meets a friend, The Herald pays his dues. Damien meets the mysterious admirer from the letter a few weeks ago but not all is as it appears.
Josh will be at Podfest March 6th-8th, 2020 in Orlando, FL and would love to meet up with our fans in Florida. Shoot us a DM on twitter and let us know if we can link up!
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After escaping the domain of the hags, burying Welgar Brinehanded, and then drinking to his memory the party awakens from their night of debauchery and finds that they are about to cause Saltmarsh even more problems. Guda investigates a gift, Lyra wakes up in a questionable situation, Zinfir seeks a tailor, The Herald wants to drink, Damien finds a book and a mystery. It all comes to a head when Damien and Lyra visit the Temple of Procan.
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The Party has defeated the Hag, but not all is as it seems. Confronted with the realities of who their enemy is and what this adventure has cost them, the party seeks to leave the drowned forest. Lyra gets a promotion, Gude helps out, Zinfir tries to hide. Damien drinks to the memories of others. The Herald sees nothing.
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