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Asymmetry is one of the defining features of strategy games, but it’s also the source of endless arguments. Giving players different factions, units, or victory conditions creates tension and variety, but it also creates balancing headaches. Designers fight with trade-offs: too much asymmetry and one side can dominate, too little and the game turns bland. In historical wargames, asymmetry is unavoidable - real conflicts aren’t fair fights - and that raises the harder question of how much accuracy should be sacrificed for the sake of playability. This episode looks at faction design, uneven objectives, and the constant push and pull between theme, balance, and player experience.
https://criticalmovespodcast.com
By Critical Moves Podcast4.9
77 ratings
Asymmetry is one of the defining features of strategy games, but it’s also the source of endless arguments. Giving players different factions, units, or victory conditions creates tension and variety, but it also creates balancing headaches. Designers fight with trade-offs: too much asymmetry and one side can dominate, too little and the game turns bland. In historical wargames, asymmetry is unavoidable - real conflicts aren’t fair fights - and that raises the harder question of how much accuracy should be sacrificed for the sake of playability. This episode looks at faction design, uneven objectives, and the constant push and pull between theme, balance, and player experience.
https://criticalmovespodcast.com

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