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Danny sits down with Ben Fisher, Head of Design at Rebellion, to discuss their latest game: Atomfall.
Atomfall: https://store.steampowered.com/app/801800/Atomfall/
iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rss Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Soundcloud: https://soundcloud.com/noclippodcast
Watch our docs: https://youtube.com/noclipvideo Crewcast channel: https://www.youtube.com/channel/noclippodcast Learn About Noclip: https://www.noclip.video Become a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter
Chapters: 0:00:00 - Intro
0:03:20 - Thanking our Patreon supporters!
0:05:03 - Welcome Ben Fisher, Head of Design @ Rebellion
0:06:29 - Where did the idea for Atomfall come from?
0:09:44 - Moving Away from an Open World
0:19:33 - Crafting the Vibes of Atomfall's Regions
0:25:57 - Getting the Player to Trust the World
0:27:52 - Rebellion's Approach to Quest Design in Atomfall
0:37:47 - Fine-Tuning Atomfall's Combat
0:44:45 - Fast Travel vs. Shortcuts
0:47:57 - Atomfall's Positive Response
0:50:26 - What would you have done differently?
0:51:55 - Designing with Sequels in Mind (Or not!)
0:54:26 - Sign Off + Tips for visiting The Lake District
By Noclip4.9
309309 ratings
Danny sits down with Ben Fisher, Head of Design at Rebellion, to discuss their latest game: Atomfall.
Atomfall: https://store.steampowered.com/app/801800/Atomfall/
iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rss Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Soundcloud: https://soundcloud.com/noclippodcast
Watch our docs: https://youtube.com/noclipvideo Crewcast channel: https://www.youtube.com/channel/noclippodcast Learn About Noclip: https://www.noclip.video Become a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter
Chapters: 0:00:00 - Intro
0:03:20 - Thanking our Patreon supporters!
0:05:03 - Welcome Ben Fisher, Head of Design @ Rebellion
0:06:29 - Where did the idea for Atomfall come from?
0:09:44 - Moving Away from an Open World
0:19:33 - Crafting the Vibes of Atomfall's Regions
0:25:57 - Getting the Player to Trust the World
0:27:52 - Rebellion's Approach to Quest Design in Atomfall
0:37:47 - Fine-Tuning Atomfall's Combat
0:44:45 - Fast Travel vs. Shortcuts
0:47:57 - Atomfall's Positive Response
0:50:26 - What would you have done differently?
0:51:55 - Designing with Sequels in Mind (Or not!)
0:54:26 - Sign Off + Tips for visiting The Lake District

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