Battles With Bits of Rubber

Battles With Bits of Rubber

By Stuart Bray and Todd DebreceniEducationArtsHow ToVisual Arts
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Battles With Bits of Rubber episodes

  • #88 - Adam 'KreatureKid' Dougherty

    Adam Dougherty and his company https://www.kreaturekid.com/ are based in Colorado. An incredibly talented artist, he is an inspiring soul who makes things happen with determination and persistent hard work.

    Although he considers himself lazy, his output shows anything but. In particular, his style celebrates the warmth and unique character that Jim Henson created with puppets, and has himself produced some jaw-droppingly effective puppets for various projects such as the upcoming Onyx the Fortuitous and the Talisman of Souls, directed by Andrew Bowser.

    Adam has a flair and a style for big, expressive characters and, as you will hear in the podcast, celebrates and works hard to put practical effects front and centre. He is a sculptor working both digitally and practically, so he understands both sides of the coin. He also has a clear vision of a good story and isn't happy to mindlessly follow the herd.

    We left inspired and impressed! We think you will be too. Check out his homepage, Instagram and YouTube account. It will be time well spent. In particular, this video from ADI (Amalgamated Dynamics) is an excellent account of Adam's journey and is a joy to watch: https://youtu.be/xKEA_JV7jF8

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    Many thanks, as always, for your time checking the stuff out. You can email us directly at [email protected] or leave us a voice message on our site.

    If you enjoy this podcast and got something out of it, would you do us a solid and tell just one more person about us? Send them a link and help us grow!

    -Stuart & Todd

    1 hr 20 min
  • #87 - Frank Ippolito

    Frank Ippolito is something of a practical effects polymath. From starting out with makeup effects and putting in solid work in the lab, he has gradually expanded to running a company and crew with impressive credits and a high standard of work.

    Checking out Frank's IMDb, you'll see a switch around 2016 as he started working on speciality costumes. This is a big overlap in the practical effects industry as creature and 'hero' suits become more sophisticated.

    Frank started as a freelancer doing the thing; now, he runs a shop and has a well-trusted and reliable workforce at his shop, Thingergy INC. Because of his heavy lifting, now a team of folks get work and get paid, and our chat was an amazing dive into how a workshop is set up and run. This is a great episode to listen to if you are serious about getting work in the industry and want to understand how workshops work.

    We particularly appreciate Frank discussing budgets with actual numbers. Not often will folks spell out the costs of making stuff so clearly, but this is SO important. Often, a suitable budget is put together and whittled down until there is no profit or financial gain from an endeavour.

    It is particularly the case for creative freelancers who are often people pleasers and feel uncomfortable discussing money and defending their costs.

    (Hint: Just because they say they can't afford it doesn't mean you have to work for nothing and do the job! Saying no to something that takes your time and gives nothing in return is often the wisest move.)

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    Many thanks, as always, for your time checking the stuff out. You can email us at [email protected] or leave us a voice message on our site.

    If you enjoy this podcast and got something out of it, would you do us a solid and tell just one more person about us? Send them a link and help us grow!

    -Stuart & Todd

    1 hr 23 min
  • #86 - More Noses, Fewer Horns

    In this episode, we look at a makeup I did nearly 30 years ago at college. Adrian Rigby sent me a remaining original piece from the mould, along with some photos (prints, no less, which I scanned).

    We talk about remembering what you knew then (the past) and how you thought it should be done. You can also advise your old self on how it could be done better using the knowledge you know now (the present) and things you would attain in the future. By seeing your errors written plain, having an actual artefact from the past, you can connect with both then and now.

    We also answer a few listener questions about how to work out softnesses for appliances and what to include in a successful portfolio.

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    Many thanks, as always, for your time checking the stuff out. You can email us at [email protected] or leave us a voice message direct on our site.

    If you enjoy this podcast and got something out of it, would you do us a solid and tell just one more person about us? Send them a link and help us grow!

    -Stuart & Todd

    1 hr 2 min
  • #85 - Bill Corso

    "Bill, there's a scene where The Blob attacks a woman who's in a 'phone booth and it covers the 'phone booth, it crushes the 'phone booth and here and then it goes on the sidewalk and goes into a gutter and disappears into this sewer."

    I'm just looking at him and I go…"Okay."

    And he says "Figure out how to do that scene!"

    I was, like "Well, what IS The Blob?"

    He goes "I don't know…you come up with something. Come up with 5 things and I'll pick one."

    That was it. That was my first day

    Bill who? Pardon our manners. We're talking about Emmy and Academy Award winner, Bill Corso, makeup designer extraordinaire, whose credit list is mind-boggling.

    We talk about respect and the future of our industry, which is mainly what this episode is about. There are full-on makeups being done digitally now, but they're being done by people who are not makeup artists. Bill's push is that more makeup people do get involved.

    Rarely is the makeup department consulted when digital modifications are employed which affect makeup so Bill has taken the step of formulating the Digital Makeup Group to address the absence of the makeup artist in the digital process. This is a great episode for those looking to get into the industry!

    Many thanks as always for your time checking the stuff out. You can email us direct at [email protected] or leave us a voice message directly on our site.

    -Stuart & Todd

    1 hr 53 min
  • #84 - Pete Tindall

    In this episode, we talk with materials maestro Pete Tindall about all things making related, along with a dose of rantage.

    I moan a bit about ZBrush (although I love it) and the fact that despite the terrifying interface and the huge number of tools available in ZBrush, freedom comes from accepting that you likely need only a handful of them.

    Early on in ZBrush, you are can indeed happily ignore most of it with confidence.

    Pete is an adept materials man, knowing and using a broad range of materials. We first met on Batman Begins (2005) where Pete worked in the Bat-suit workshop and miniatures for the monorail sequence.

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    We also start the podcast as usual with a little FX chit-chat and this time we talk about creating the illusion of hard things in soft tissue such as horns protruding from foreheads, teeth showing from exposed gums and foreign bodies sticking out of the skin (knives or arrows for example).

    In the reality of filming, the scene may need to be repeated and used in intense action, so things that are really hard or sharp in real life could break off or cause real injury.

    As a result, often it is made up of either soft or semi-rigid material which looks solid but is safer. Sometimes the thing may be designed to break away, be replaceable if multiple takes are needed, be incredibly lightweight or even detachable so it can be removed when not needed.

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    Many thanks as always for your time checking the stuff out. You can email us direct at [email protected] or leave us a voice message directly on our site.

    you enjoy this podcast and got something out of it, would you do us a solid and tell just one person about us? Send them a link and help us grow!

    Stuart & Todd

    2 hr 13 min
  • #83 - Ian Morse & Cliff Wallace Part 2

    Check the shownotes on the blog: https://battleswithbitsofrubber.com/

    This second part of our chat with Ian and Cliff takes a look back at the company they had together, Creature Concepts - or as Ian puts it 'How not to run a business'.

    Ian and Cliff mentioned Blood On The Satan's Claw (1971) and I watched it on their recommendation. It whetted my appetite, and I had to rewatch some of my favourites, The Creeping Flesh, Captain Kronos, Vampire Hunter and of course The Curse Of Frankenstein.

    It also reminds me of the joys of direct-applied makeups. Things like burns, or wound interiors for example have many random details which can be created in different materials. Sculpting in plastiline is the usual method for creating the forms in appliances, but some things are better created - or at least started - using other techniques.

    Many thanks as always for your time checking the stuff out. You can email us direct at [email protected] or leave us a voice message directly on our site.

    If you enjoy this podcast and got something out of it, would you do us a solid and tell just one more person about us? Send them a link and help us grow!

    -Stuart & Todd

    1 hr 21 min
  • #82 - Ian Morse & Cliff Wallace Part 1

    This episode was recorded at Cliff's studio, with all four of us present and correct.

    Ian and Cliff have worked together and separately in the industry for a long time - Ian's credits include Little Shop Of Horrors, Alien 3, Saving Private Ryan, War Horse, Fury and Dr Who. Cliff racks up an impressive listing on IMDb with Hellraiser (1987), Lair of the White Worm, Black Hawk Down, World War Z and 28 Days Later.

    It was a hefty chat that we split into two parts as it was so long, but also they divided into two clear conversations which lent themselves to being broken in two. We had a great time recording and producing this one and we hope you get a kick out of it too. It's not often Todd and I get to be in the same room when we record so getting to do this was a dream.

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    Check out the website for more info and full show notes: https://battleswithbitsofrubber.com/

    Thanks as always for your time checking the stuff out. You can email us direct at [email protected] or leave us a voice message directly on our site.

    If you you enjoy this podcast and got something out of it, would you do us a solid and tell just one more person about us? Send them a link and help us grow!

    -Stuart & Todd

    1 hr 31 min
  • #81 - Bolton Part 2
    Competence and comfort are the results of the repetition of activity over a significant period of time. In an age of endless self-promotion, this podcast has always championed the work involved in quiet competence. Being competent at something is what people will pay money for, so it is worth considering as an ambition. But how do we keep ourselves on the right track? A great many working professionals have a very meagre following on social media precisely because their work is mostly protected and discrete because of NDAs (non-disclosure agreements), and they are not looking for mass appeal from as many people as possible. Check out this episode written post on the podcast website - it's hefty - https://battleswithbitsofrubber.com/ ---------------------------------------- Many thanks as always for your time checking the stuff out. You can email us direct at [email protected] or leave us a voice message directly on our site. If you enjoy this podcast and got something out of it, would you do us a solid and tell just one more person about us? Send them a link and help us grow! -Stuart & Todd

    1 hr 46 min
  • #80 - Bolton Part 1
    What does digital sculpting have to do with battling with bits of rubber? Speaking in one of the VFX classrooms, a huge space with rows of monitors and Wacom Cintiqs, we gathered as a group to discuss training to work in film and TV. We looked particularly at the pipeline and workflow of VFX and how that has changed over the years with regards to practical work and why confidence matters and how it can be generated. One aspect of confidence is to know how and when to exercise what is your responsibility when you may feel like it is someone else's job. What can you do practically to accumulate confidence and where does that come from? What are the stepping stones? Many makeup schools do not know how or teach how practical effects may work with VFX. There isn't an extensive history yet of that combination, so fewer resources and gurus to call upon. If you want to make a nose or a wig, there already exists a long history of practitioners and techniques one can call upon to get that information. Some places are teaching this such as Bolton, Falmouth & the University of Wolverhampton (https://www.instagram.com/digital_prosthetics/?hl=en). Now if you want to take a head scan, clean it up and correct it, make cores so you can print out sections to be remoulded or sculpted on, there are ways it can be done but it is new enough that there isn't a standardised method easily accessed by everyone. It's a new thing so there isn't an extensive range of ways to do it or a plethora of experienced practitioners willing to share what may be for them hard-won knowledge or a new process they may have pioneered themselves recently. VFX and practical were once very separate disciplines but the increased use of digital processes in the practical world (photography, scanning, machining, 3D printing and sculpting in ZBrush) are very much part of the VFX world and crossover is more common. A shared language will assist in departments blending their expertise rather than dividing them. The VFX may be less willing to share their processes compared with practical, but this may be in part because pipelines and workflows are so unique that one may not align with another even though they are both under the umbrella term of VFX. Larger commercial pipelines are often customised, so they will approach a process in a specific way that may not be the same way as another company doing the same kind of work. These make incredible efficiencies within that unit of work, and changing pipelines isn't always compatible. The lowering cost of scanners will mean increased availability of information and tutorials. They will become commonplace and so being able to work with them will become important. We imagine that in no time ZBrush will be even more ingrained in the educational workflow of fx programs teaching both practical and digital fx. It will be the standard, no longer any differentiation as two disciplines; it will all be part of fx training and execution. ------------------------- Many thanks as always for your time checking the stuff out. You can email us direct at [email protected] or leave us a voice message directly on our site.
    1 hr 6 min
  • #79 - Jake Garber

    Our conversation recently with Jake Garber at The Prosthetics Event in Coventry was, we think, a very important chat worth listening to for anyone who is trying, or thinking about trying to get a foot in the door into the (oftentimes) wonderful and exciting world of movie and television makeup.

    Even for peeps already working in the industry, Jake's extensive level of expertise and experience in a special and makeup effects career has seen him in many roles from straight beauty makeup and workshop lab work, as well as supervising workshops and sets, key makeup artist as well as being a personal artist to talent such as Samuel L. Jackson.

    His TV credits include over 100 episodes of The Walking Dead, The Orville and Westworld. Movies include Avengers: Endgame, Hateful Eight, Django Unchained, Inglorious Basterds, and Kill Bill 1&2. That broad range of experience was wonderfully displayed at the Prosthetics Event to a packed education room.

    We asked him about his work and how he broke into the industry, and then focussed on the specific skills and areas of attention someone looking to get into the field should be aware of. It was a fantastic discussion, and Jake dropped gold nuggets everywhere with his revealing and incredibly useful talk.

    It's important to learn to create small in the beginning; a realistic nose has no fanfare, no pazzazz, but if you know, you know. It's not about calling attention to the work, it's being able to fool the viewer into believing it's real by not calling attention to it.

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    Many thanks as always for your time checking the stuff out. You can email us direct at [email protected] or leave us a voice message directly on the website.

    If you enjoy this podcast and got something out of it, would you do us a solid and tell just one more person about us? Send them a link and help us grow!

    -Stuart & Todd

    1 hr 10 min

About Battles With Bits of Rubber

From the publisher's feed

Stuart Bray and Todd Debreceni talk makeup effects and prosthetics.