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This vision belongs to Lettgein, a blue scaled dragonborn who, during an assault on his village, has seemingly found himself catapulted forward through time roughly 600 years. In this vision, Lettgein remembers the moments after the calamity and has a brief encounter with the fey.
This short narrative is one of several unsolicited visions or dreams our player characters have experienced throughout the course of our story. They have served to shape our character development and relevant backstories, as well as aiding in practicing to improve our sound engineering and presentation.
Beddlym's Social Hour does deal with some darker topics from time to time so listener discretion is advised.
Credits:
Written by: Dan Clegg
Narration: Beddlym
Lohwen (The Fawn): Jen Clegg
Music by Monument Studios. Thanks to them for the great music and sound they're creating.
Hosted on Acast. See acast.com/privacy for more information.
Having procured the necessary resources and information to proceed with the rescue of Valrie, the group ventures once more into the snake's den. Once there, they discover that things are far worse than they had imagined.
Beddlym's Social Hour does deal with some darker topics from time to time so listener discretion is advised.
TRIGGER WARNING: This episode contains imagery that is quite dark, so much so that we feel the need to reemphasize that listener discretion is advised.
Credits:
DM: Beddlym
Grom: Percy Steele
Tylylor: Kari Dennis
Lettgein: Marc McGrath
Mirmulnir: Paitonne Palmer
Produced by Peace in the Chaos Productions
Email: [email protected] or [email protected]
Music by Monument Studios. Thanks to them for the great music and sound they're creating.
Hosted on Acast. See acast.com/privacy for more information.
In this vision Grom revisits his captor once more. Here he meets a new companion, and is met with some startling revelations about his potential past .
This short narrative is one of several unsolicited visions our player characters have experienced throughout the course of our story. They have served to shape our character development and relevant backstories, as well as aiding in practicing to improve our sound engineering and presentation.
Beddlym's Social Hour does deal with some darker topics from time to time so listener discretion is advised.
Credits:
Written by: Dan Clegg
Narration: Beddlym
The Captor: Percy Steele
Music by Monument Studios. Thanks to them for the great music and sound they're creating.
Hosted on Acast. See acast.com/privacy for more information.
This vision in particular is the first one belonging to Grom, a feral traveler from the north whose history and background have thus far remained a mystery. Here, Grom has an encounter that leaves even himself questioning his origin.
This short narrative is one of several unsolicited visions our player characters have experienced throughout the course of our story. They have served to shape our character development and relevant backstories, as well as aiding in practicing to improve our sound engineering and presentation.
Beddlym's Social Hour does deal with some darker topics from time to time so listener discretion is advised.
Credits:
Written by: Dan Clegg
Narration: Beddlym
The Captor: Percy Steele
Produced by Peace in the Chaos Productions
Music by Monument Studios. Thanks to them for the great music and sound they're creating.
Hosted on Acast. See acast.com/privacy for more information.
Having decided to distribute their efforts, the bulk of the party seeks out important information that will hopefully open the door that the group needs to succeed in their current endeavor. Feeling it most advantageous to temporarily split up, Grom sets out on his own quest.
This episode’s timeline runs concurrent with the previous episode, “S01E02: New Experiences,” and follows Grom, a tribal Northman, as he traverses the great urban environs of Aconitum Falls. His goal: to return to Grenxander’s estate to hopefully procure the significant amount of monetary resources seemingly needed to aide in Valrie’s rescue, and then reunite with his friends.
Beddlym's Social Hour does deal with some darker topics from time to time so listener discretion is advised.
Credits:
DM: Beddlym
Grom: Percy Steele (Featured this episode)
Tylylor: Kari Dennis
Lettgein: Marc McGrath
Mirmulnir: Paitonne Palmer
Produced by Peace in the Chaos Productions
Email: [email protected] or [email protected]
Music by Monument Studios. Thanks to them for the great music and sound they're creating.
Hosted on Acast. See acast.com/privacy for more information.
Fearing the involvement of a human trafficking ring, the adventuring party sets out to gather information to gain them access to hopefully discover the location of Grenxander's daughter, Valrie. Their foray into some of the seedier locales of Aconitum Falls might end up necessitating some self evaluation and discovery.
Beddlym's Social Hour does deal with some darker topics from time to time so listener discretion is advised.
Credits:
DM: Beddlym
Grom: Percy Steele
Tylylor: Kari Dennis
Lettgein: Marc McGrath
Mirmulnir: Paitonne Palmer
Produced by Peace in the Chaos Productions
Email: [email protected] or [email protected]
Music by Monument Studios. Thanks to them for the great music and sound they're creating.
Hosted on Acast. See acast.com/privacy for more information.
After reuniting their friend Grenxander's soul with his rightful body, plans to right Grenxander's estate begin to develop. In dealing with the conflict, the party has found evidence of a human trafficking element that could potentially account for Grenxander's missing wife and daughter. Setting out for answers, the adventurers discover veiled truths in a familiar haven, as well as riddles at the threshold to a proverbial serpent's den.
Beddlym's Social Hour does deal with some darker topics from time to time so listener discretion is advised.
Credits:
DM: Beddlym
Grom: Percy Steele
Tylylor: Kari Dennis
Lettgein: Marc McGrath
Mirmulnir: Paitonne Palmer
Produced by Peace in the Chaos Productions
Email: [email protected] or [email protected]
Music by Monument Studios. Thanks to them for the great music and sound they're creating.
Hosted on Acast. See acast.com/privacy for more information.
From the publisher's feed
Beddlym’s Social Hour is a story-rich, semi-produced Dungeons & Dragons actual-play campaign set in the unraveling world of Myrravyn—where legends are written in the choices you can’t take…
What begins as a search for secrets buried in the bustling port city of Aconitum Falls quickly spirals into something far deeper: a tangle of divine agendas, ancient powers thought forgotten, and eldritch shadows clawing at the edges of reality. Alongside cryptic poetry, blood-bound artifacts, and fractured loyalties, a band of unlikely adventurers must not only uncover what lies hidden—but confront the parts of themselves they were never meant to face.
If you like meaningful choices, flawed heroes, slow-burn lore, and a world that remembers everything—you’ve found your next story.
Hosted on Acast. See acast.com/privacy for more information.