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Every adventuring party needs its frontline fighter! Someone who can go toe to toe with their foe and soak up the damage and lay down the law of pain. But, what D&D class is the best for that? Sit back and listen as we debate what we think is the best class to protect your frontline! Put on your armor, tally up that health pool, and prepare to go Beyond the Tavern Wall!
For a game called Dungeons and Dragons sometimes it lacks a lot of dungeons! Dungeons are a major part of the game and they aren't given the love they deserve. Come and explore the dungeon of Dungeons as we discuss our experiences with Dungeons and what makes them special. Light your torch, grab your rope, and prepare to go Beyond the Tavern Wall!
How well do we know the rules of Dungeons and Dragons? Let's be honest, they could have a whole college class just about the rules of Dungeons and Dragons. Their is so many rules that most people probably don't remember them all. So let's see how well Kendle knows them! Get out your clipboards, grab your Players Handbook and prepare to go Beyond the Tavern Wall.
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All good (or bad) adventures must come to an end. What does the end really mean and how do you know when it's time to call it? Prepare yourself as we discuss what happens when things need to end! Grab your notebooks, cook up some bacon and prepare to go Beyond the Tavern Wall!
We have finished discussing all of the classes in the players handbook! Now, it's time to debate what classes are the best at what they do!
First up, we will discuss the main three spellcasting classes: sorcerers, warlocks, and wizards. Which one will climb from the ashes and be the best spellcaster in Dungeons and Dragons? Grab your pitchforks, prepare your speeches and get ready to go Beyond the Tavern Wall!
At last, we see someone deep in their books. They haven't looked up from them in quite some time. They seemed to be lost in them. Wait? What's that? A wizard? No wonder they just keep reading!
Wizards gain their magical abilities through study and books. They, unlike the other two main spellcasting classes, have to work for their ability to cast spells. But, because of that they can become a deadly force in your party. It's always better to be on the casting end of a fireball instead of the receiving. So grab your books, start your studying and prepare to go Beyond the Tavern Wall!
This weeks episode is a little different! It's a shorter episode where Kendle, Sam, and Hunter answer some questions about their characters! So enjoy our first mini(ish) episode! Listen to our tales, take a rest from your adventures and prepare to go Beyond the Tavern Wall!
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The basement of the tavern smells damp with wine and aged wood. It's dark except for the small globes of light floating around the cold cellar. Something lurks within the basement itself. You can see it in the corner of your eye, a devil. It seems ready to make a deal with you. Do you sign it and gain powerful eldritch magic? But, is it worth the cost of your soul?
Warlocks have made a pact with a powerful being for their magical powers, whether it was out of desperation or out of a lust for power, only the warlock knows. Come listen to their tales as we dive Beyond the Tavern Wall!
We all know the rules of 5th edition D&D! Well, most of us do! Generally, most players don't have complaints about the rules overall. But, some of the rules seem like a little bit too much? So what do you do about it? Well! Lucky for you we are here to talk about house rules in D&D, or rules that you use in your game that aren't part of the normal rules but make the game better! Get ready to break the rules, raise those pitchforks and prepare to go Beyond the Tavern Wall!
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