
Sign up to save your podcasts
Or


Now, while the Ranger and Rogue do their own thing, someone decides to put on a show. No, it’s not the bard nor the Druid. But, a master of the arcane! One who got her powers from birth or from a mystical spring. The sorcerer lights up the tavern with displays of magic and beauty! Sorcerers are the first of our final three classes, and the first of the main three spell casters. Sorcerers gained their magic abilities not by a pact or by books but by an event in their life that sparked the weave of magic within them! Watch the show, order a drink, and prepare to go Beyond the Tavern Wall!
Your villain, or better known in the D&D community as your BBEG (Big Bad Evil Guy), is a key component to all of your D&D campaigns! But how impactful should they be in your campaign? What role should they play in the campaign? Who are some of the most popular villains in media that can give you inspiration for your magnum opus? Today, we discuss the what impact your Big Bads should play in your game and what makes a good one! So cower in your seats, hide under your tables, and prepare to go Beyond the Tavern Wall!
Your eyes catch something in the corner, someone sneaking about. The hooded figure lurks in the shadows, barely seen in the dim lantern light of the tavern. You watch as he sneaks behind someone and takes their coin purse right from under their nose.
Rogues are our sneaky thieves, assassins, and our resident edge-lords. Rogues excel at many things but are known for their ability to stealth and infiltrate any place they want! Hold onto your coin, make sure to check the shadows and prepare to go Beyond the Tavern Wall!
You've heard some stories from our own adventures. From some of our oldest quest, to the newer ones we have recently set out on. But we never took a deep dive into the adventures that we are currently treading. In the very first Tales from the Tavern, Hailee, Hunter, Sam, and Kendle, ask Braden questions about their campaigns! This is a story you won't want to miss! Grab your drink, come listen to our tales, and prepare to go Beyond the Tavern Wall!
Off in the corner of the tavern sits a lone figure. Hood over their head, you're unable to get a good look at them. Sitting underneath his feet is a dog. No, not a dog a wolf. It's eyes glow a bright yellow as it seems to stare deep into your soul. The lone figure looks up, his face is scared and rugged, his mouth turned in a sly grin. "If you need something tracked, or someone. I can do it for you, for a price."
Rangers, your marksmen, your trackers, your survivalist. Rangers exhale in finding there way through the world, tracking down monsters, and picking them off from afar. But, how are they as a class? Well, that's what we are here to talk to you about! Don't mind the man in the corner booth, he brings a odd gloom to the place. Now listen to our tale! Grab your bow, make sure your quiver is full and prepare to go Beyond the Tavern Wall!
There comes a time in everyone’s D&D campaigns where one must come to understand the rules of the game. Sam is the newest to D&D out of the tavern keeps so why not test his knowledge of the game! Pull up your chairs, light your candles, and prepare to go Beyond the Tavern Wall!
We make promises every day, it’s a way of life. But, have your promised ever gave you extraordinary powers beyond any mere mortal? No? Well, you must not be a paladin! Paladins are our oath-making, vengeance seeking, redemption loving class who get their powers through the oaths they make with gods, the world, or whatever it may be! So grab your notes, hope the paladin finds you worthy, and prepare to go Beyond the Tavern Wall!
We haven't told our favorite stories of our own adventures in a while. We have many fond memories of our travels and the perils we faced. So as your tavernkeepers, it's time for us to take the stage! Sit back weary travelers, get yourself a drink, and prepare to go Beyond the Tavern Wall!
What happens when you leave your Christmas shopping to the last minute? It probably ends up in a bloody brawl to get that toy you were needing to get, right? No? Oh, well that's how this turned out! Join us in our Christmas one-shot where we battle for our lives to get our last minute Christmas shopping finished!
The ability to master ones mind is powerful. The ability to master ones mind and body to use as a weapon is another. Monks are our wonderful martial artist in the world of Dungeons and Dragons! Able to harness the power of their inner Ki to enhance all aspects of themselves. Today's episode we take a deep dive into what makes a monk! So grab your quarterstaff, freshen up on your martial arts, and prepare to go Beyond the Tavern Wall!
From the publisher's feed