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"Reimagining Iconic Anime Backgrounds in 3D" by Mike Yakovlev at Blender Conference 2025
In recent years, I've explored unique and accessible ways to translate iconic anime backgrounds into 3D. Unlike traditional anime workflows using Blender, this approach doesn't rely on Grease Pencil, shader tricks, or hand-drawn effects. Instead, I reimagine the aesthetic through purely 3D techniques using creative workarounds within Eevee's limits. In this talk, I will share how I recreated Akira's iconic backgrounds, lessons learned, and my future goals.
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Learn more about Blender Conference 2025 at conference.blender.org/2025/
#b3d #BCON25 #peertube #blender #foss #blender3d
"Mapping Pipelines: Lessons from Three Open Source Studios" by Swann Martinez, Rémy Sohier at Blender Conference 2025
How do production studios using Blender structure their pipelines—and how open can they really be? This talk presents findings from the Paneurama project, based on interviews with three French studios (Cube Creative, Autour de Minuit, and Normaal) that place Blender and open-source principles at the heart of their workflows. We share comparative maps of their dataflows, toolchains, and IT infrastructures, highlighting major differences despite shared tools. This presentation invites the Blender community to help expand this collective mapping effort and foster a culture of transparency and collaboration.
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Learn more about Blender Conference 2025 at conference.blender.org/2025/
#b3d #BCON25 #peertube #blender #foss
"Microscopy Nodes: handling large biological volumes" by Aafke Gros at Blender Conference 2025
Microscopy gives us a window into the hidden world of cells and molecules, but visualizing this data remains a major challenge. To bridge this gap, we present Microscopy Nodes, a Blender extension opening Blender up for a new user base of microscopists.
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Learn more about Blender Conference 2025 at conference.blender.org/2025/
#b3d #BCON25 #peertube #blender #foss #blender3d
"Blender at Volkswagen Group" by Ali Varol, Alina Schubert at Blender Conference 2025
This presentation is about how Blender is currently used within the Volkswagen Group and where we see its future potential. We address specific challenges in applying Blender to technical workflows in comparison to other applications and present a custom-developed add-on for Diagnostic Shading as a targeted solution.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender #blender3d #foss
"Nissan 500sx: A Retro-Futuristic Concept Car" by Valentin Komkov at Blender Conference 2025
What if Nissan revived the spirit of ’90s Japanese sport coupes — but reimagined for the electric era? In this talk, I’ll walk through the creation of the Nissan 500sx, a fully original concept car designed, modeled, and animated from scratch using Blender.
From early sketches to final renders, I’ll show how Blender can be a complete design lab for automotive storytelling. This session explores design thinking, hard-surface workflows, shading and lighting for realism, and how to build an emotional narrative around a fictional product. Whether you’re into cars, cinematic rendering, or pure creativity — this is a love letter to what Blender makes possible.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #blender #foss #peertube #blender3d
"Slot it like it's hot: progress on the new animation system" by dr. Sybren A. Stüvel at Blender Conference 2025
Progress report of the Animation & Rigging module, and presentation of plans for the coming year.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender #foss #blender3d
""Trophy Son": The (Not So) Easy Journey of an Animated Short" by Maor fridman at Blender Conference 2025
'Trophy Son', our short animated film made entirely in Blender, has been a year-long passion project. We, at Fridaylab, are excited to share our journey with you! We'll cover everything from kicking off ideas to building custom Geometry Node tools and crafting the film's unique flat 3D character style. Get a real peek into how we make stuff for the love of it, and stick around for a sneak peek of 'Trophy Son's' latest animation!
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender #foss #blender3d
"I’m a Complete Hack - But This is how simple techniques still make a big impact." by Martin Sweers at Blender Conference 2025
You don’t need to be a technical expert to create high-end 3D work. I’m living proof of that, since I fully consider myself a hack when it comes to the technical side of Blender. What I do have is a clear vision, a strong sense of what works visually, and a community of talented people who help me handle the complex parts. This talk shares how the Blender community welcomed me, and how that generosity became the foundation for Not Important Studio and its community-driven approach to creative production.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #foss #blender
"From Flat to Feeling: How Stylized Shading Shapes Narrative" by Lee Cui at Blender Conference 2025
This talk will explore how stylized shading can serve as a powerful storytelling tool. Drawing from the making of her independent animated short Mirror, Lee will present a comparative analysis of toon-shading techniques and their role in shaping narrative tone. The session aim to highlight how artists can harness Blender’s toon shaders, lighting, and color to evoke emotion and atmosphere, offering both inspiration and practical insight into the expressive potential of non-photorealistic rendering, especially when working with a limited budget.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #blender #foss #blender3d #foss
"II Baracchino - Donuts don't die in vain" by Andrea Cigognetti, Nicolò Cuccì at Blender Conference 2025
Il Baracchino is a wild mixed-media animated series about Stand-up comedy, big dreams and disillusioned antropomorphic unicorns.
Animated by Megadrago and produced by Prime video and Lucky Red, the series was born from a garage-style dream and was brought to life using Blender’s magic.
The creator/director and the Head of CG of the series will dive into the creative risks, clever problem-solving, and the blender-fueled madness behind the scenes of a indie mini-series about the relentless pursuit of making something great against all odds.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #foss #blender #blender3d
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