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"Making a spectrogram with Geometry Nodes" by Simon HENRY at Blender Conference 2025
Hearing sound is fun, but being able to see it is even cooler ! From technical challenges to UI accessibility, follow a 3 year journey on how geonodes and python made it possible to create a 3D spectrogram in Blender.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender #foss #blender3d
"Designing in a 3D Playground: Unlocking Low-Code Add-on Development for Engineers" by Seán Carroll at Blender Conference 2025
This talk explores how engineers can create domain-specific tools in Blender using the low-code development add-on Serpens and powerful Python libraries such as OpenSeesPy. The presentation highlights StructureWorks, a structural analysis add-on that brings finite element simulation into Blender’s 3D environment. By combining node-based visual scripting with external Python tools, engineers can now prototype and deploy custom workflows with minimal coding. This session demonstrates how Blender offers an accessible and highly visual alternative to traditional engineering software, aiming to inspire the AEC community and others to consider Blender as a platform for building tailored, professional-grade tools.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender #foss #blender3d
"VFX workflows for Sonic the Hedgehog 3" by Joel Prager at Blender Conference 2025
A walkthrough of how Blender was used as a core part of the VFX pipeline on Sonic The Hedgehog 3. I’ll cover how we integrated Blender into Paramount’s in-house pipeline, from previs through postviz to final shots.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender #foss #blender3d
"Light my shiny render pass!" by Yaraslau Lebedzeu at Blender Conference 2025
Rendering relies heavily on approximations of physical reality, which can sometimes fail to capture complex optical effects. This is one reason why 3D renders don't always appear true to life. Yaraslau will explore phenomena such as birefringence, gradient index of refraction, diffraction, and the challenges of spectral rendering—topics that go beyond the limits of the RGB color model. He will also discuss when simplified models fall short and what Blender’s Cycles renderer can accurately mimic.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender3d #foss #blender
"An Automation Pipeline for Robotics and Animation with USD" by Lars Beier, Vitus Pacholleck, Julius Schöps at Blender Conference 2025
In this presentation, Lars Beier, Vitus Pacholleck, and Julius Schöps share how they use Blender as the cornerstone of a 3D pipeline for robotics onboarding, simulation, and animation. They demonstrate how Blender supports automation across multiple workflow stages: from asset preparation and rigging to procedural animation, while integrating with OpenUSD-based platforms. The speakers will highlight practical use cases from industrial pipelines, showcasing both strengths and limitations. Their session illustrates how Blender enables collaboration between engineers and creatives, and why it is an essential tool for connecting robotics simulation with streamlined animation workflows in professional environments.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender #b3d #foss
"From Comics to Animated Films: Bringing a Graphic Novel to Life—Solo!" by Dirk I. Tiede at Blender Conference 2025
Graphic novelist Dirk I. Tiede shares how he single-handedly adapted his comic series Paradigm Shift into an animated short film. He demonstrates the challenges of creating character rigs (including a fully transformable werewolf rig!), using comics as storyboards, recreating his illustrative style using EEVEE and Grease Pencil, and ultimately bringing it all together to bring the comic to life!
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender3d #blender #foss
"The Future of Rendering" by Jules Urbach at Blender Conference 2025
Join Jules Urbach as he presents his vision for the future of GPU- and AI-driven rendering and how it will impact gaming, visual effects, media, design, and art into the 2030s and beyond.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender3d #blender #foss
"Squishy Volumes at Your Fingertips" by Lars Helge Scheel at Blender Conference 2025
The Material Point Method (MPM) is a powerful technique for physical simulations, combining elastic, rigid, sand, and fluid objects. Over the past decade, it has become an important tool for VFX. Houdini and Maya already support it. In this talk, you will get an intuitive explanation of how MPM works and a showcase of a work-in-progress extension written in Rust that integrates MPM into Blender.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
"Case Study on Spiritquest" by Timo Berg, Iris Burkhardt, Valentin Dorian Schlie, Lukas Kuhn, Automne Ritzel at Blender Conference 2025
Case study of how we transitioned from Maya to Blender, and used, learned and implemented everything we found in the Blender toolbox to create our own unique style for "Spiritquest"
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender3d #foss #blender
"SkySplat Tutorial: From drone video to photo-realistic 3D scene" by Kyle Johnson at Blender Conference 2025
This tutorial covers the full process of turning low-cost drone footage into a photo-realistic 3D scene in Blender using SkySplat, a free and open-source addon. I’ll walk through frame extraction, COLMAP Structure-from-Motion, scene alignment in Blender, and 3D Gaussian Splat generation, done entirely within the Blender viewport.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender3d #foss
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