Blender

Blender

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Blender episodes

  • Integrating Blender into the manufacturing industry — Blender Conference 2025

    "Integrating Blender into the manufacturing industry" by Jean-Christophe LEDUCQ at Blender Conference 2025

    The presentation shows how Blender is integrated into Renault Group’s digital ecosystem, featuring full vehicle configuration, collaborative editing, and seamless connection to tools like Autodesk VRED.

    It also highlights future opportunities for broader interoperability and collaboration.

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    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender #blender3d #foss

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  • Step Inside the Viewport CATWALK’s VR-Driven Production Workflow — Blender Conference 2025

    "Step Inside the Viewport: CATWALK’s VR-Driven Production Workflow" by Toni Mortero, Lidia Luna at Blender Conference 2025

    Discover what it could be like to work inside Blender’s 3D viewport using a VR headset and 6DOF input.

    The CATWALK project (Suzanne Awards Best Design winner, BCON24) will showcase its hybrid pipeline combining 3D, 2D, and VR techniques—and how it has contributed to making the VR experience a reality within our favorite 3D framework, using Grease Pencil-VR.

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    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender3d #blender

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  • Blender JAM – A Collective Animation Experiment — Blender Conference 2025

    "Blender JAM – A Collective Animation Experiment" by Eli Rabinovich at Blender Conference 2025

    Blender JAM is back at BCON! This fast-paced, collaborative event challenges you to create a 1-second animation in Blender. You'll get a pre-rigged character and a unique creative constraint based on a shared theme, all under a tight time limit.

    It's about pushing animation instincts, embracing creativity under pressure, and having a fun, high-energy, hands-on experience with fellow artists.

    –

    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender3d #foss

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  • Revolutionizing Virtual Production Car Process with Blender — Blender Conference 2025

    "Revolutionizing Virtual Production Car Process with Blender" by Mike Hodgetts at Blender Conference 2025

    This presentation will look at the ways in which Sim-Plates is changing the way that car process is shot for virtual production.

    Car Process is the method of shooting driving scenes against an LED Wall/Volume or green screen, which is traditionally done with captured plates. Sim-Plates.com create all our plates in 3D using Blender, which has several advantages over traditionally shot plates.

    In this talk Mike will cover the advantages of CG driving plates and look at some of the techniques that Sim-Plates use in Blender to create them.

    –

    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender3d #foss

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  • Custom Particle Systems in Geometry Nodes — Blender Conference 2025

    "Custom Particle Systems in Geometry Nodes" by Kris Meeusen at Blender Conference 2025

    With the introduction of simulation nodes, many popular physics systems can now be created directly within Geometry Nodes. One of the easiest and most enjoyable systems to start with is a particle system. Once you understand the basics, it becomes a lot of fun to creatively bend the laws of physics.

    Check out an example here:
    https://www.instagram.com/p/C6gCYfYt_pQ/

    –

    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender3d #blender

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  • The development story of Story Tools — Blender Conference 2025

    "The development story of "Story Tools"" by Falk David, Pablo Fournier at Blender Conference 2025

    The "Story Tools" project is aimed at improving existing functionality in Blender for crafting stories. Specifically, the goal is to improve storyboarding and layout workflows, working with multiple scenes and cameras, and managing shot continuity.

    This presentation will give a quick rundown of the history behind the project, the current development status, and finally a demonstration of how it's been used already.

    –

    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender3d #foss

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  • Funny Legs a 2D show by a 3D animator — Blender Conference 2025

    "Funny Legs: a 2D show by a 3D animator" by Yana Zavialova at Blender Conference 2025

    Funny Legs is an animated show on YouTube created entirely by one person, from modeling to render. In this talk, a 3D animator, Yana Zavialova, will tell how she has built an efficient pipeline that allows her to create a 1-minute episode in 2–3 weeks. She will share the Blender tricks (like rigging the color, using no lights in the scene, and mixing 3D with Grease Pencil) that helped to achieve an old-school 2D cartoon look.

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    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender3d #foss

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  • Bringing concepts to life - Framestores Visual Development — Blender Conference 2025

    "Bringing concepts to life - Framestore's Visual Development" by Stefan Mayr, Juan Francisco Hernández Mendoza at Blender Conference 2025

    How Framestore's Visual Development Department is integrating Blender in their workflow to create high quality Creature and Environment concepts

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    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #blender #peertube #blender3d #foss

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  • Facial Rigging for Stylized Character Animation — Blender Conference 2025

    "Facial Rigging for Stylized Character Animation" by Rik Schutte at Blender Conference 2025

    At Blender studio, we're developing a new Character Asset: Storm. This session will be a walkthrough on how I've explored different ways of facial rigging for a stylized character and why I chose to do it this particular way. The class will highlight the wants and needs from the animator and how this applies to the facial rig setup. We'll go over the facial step by step by looking at the mouth, eyes, cheeks and eyebrows and explain the workflow and tooling for creating these setups. Each one of these has their unique approach and features provided for the animator in order to conviently work with it.

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    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender #blender3d #foss

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  • From Solo Artist to Studio with Blender — Blender Conference 2025

    "From Solo Artist to Studio with Blender" by Mia Connolly at Blender Conference 2025

    How a small group of artists and animators left Maya behind and built an indie studio from the ground up. This session will walk you through the real-world roadmap, how we built our pipeline, the lessons we learned, and how we did it all for under $1,000.

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    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender3d #foss

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About Blender

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Official PeerTube channel for Blender, the Free and Open Source 3D Creation Suite. The Freedom to Create