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"The Optimization Iceberg - Making 3D run on any device" by David Deckert at Blender Conference 2025
Mobile Devices can handle large 3D scenes very well, when they are prepared properly. The talk will show how Blender, the glTF/glb format and BabylonJS work together to create big and interactive scenes that run smoothly on a wide range of devices without the need of any third-party software or pixel streaming. Whether you are building Product showcases, interactive experiences or architectural walkthroughs. Making it available for everyone is the key and we have open-source tools for that.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender #blender3d #foss
"Building with the Piggy Builders" by Tanguy Weyland at Blender Conference 2025
Exclusive behind-the-scenes look at Piggy Builders, the new CGI animated series from Xilam and created by Cube Creative. This presentation will offer a full creative and technical breakdown of the production process. From concept development and visual design to animation techniques and final rendering.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender #blender3d #foss
"Love, Death, Robots and a little of Blender" by Ruben Sotomayor Criado, Renato Roldan at Blender Conference 2025
In this talk, Rubén Sotomayor and Renato Roldán share how Blender was used in the preproduction of "How Zeke Got Religion", an episode from the latest season of Love, Death & Robots (Netflix). They will showcase how Blender enabled the creation of 3D busts and scene elements that served as stylized reference for the 2D animation and how it enhanced the workflow for the storyboard.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender #foss #blender3d
"import bpy: modern add-on development" by dr. Sybren A. Stüvel at Blender Conference 2025
The basics of building an add-on, from copy-pasting code from Blender's UI to connecting a debugger and stepping through your Python code.
Bring your laptop! We’re going to code together. Which means you’ll code and I’ll be there for moral support.
Check https://talks.stuvel.eu/2025-09-bcon/ for the slides, you can copy-paste code from there to save typing. And there's a list of software to install, so that we can hit the ground running.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender #blender3d #foss
"A glimpse into "Flow"" by Martins Upitis, Konstantins Visnevskis at Blender Conference 2025
"Flow" is a feature-length animated film directed by Gints Zilbalodis, created entirely in Blender and rendered in real-time using Eevee.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender #foss #blender3d
"Making a music video in geometry nodes for OK Go" by Will Anderson at Blender Conference 2025
Impluse Purchase - An OK Go and Blender Studio Production
In collaboration with Italian designer and artist Lucas Zanotto, OK Go, and Blender Studio, we created a music video built almost entirely using Blender’s procedural workflow—Geometry Nodes. Over three months, we developed a system that not only drives complex visuals but also supports real-time interactivity through OSC inputs, including facial motion capture and external controls. The result is both a visually rich music video and an interactive project that blurs the line between animation and performance, showcasing Blender’s potential as a live visual tool.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender #foss #blender3d
"Empowering Game Development: A Studio-Wide Integration at Behaviour Interactive" by Michael Penta, Nicolas Leclerc at Blender Conference 2025
This presentation delves into how Behaviour Interactive strategically incorporated Blender into its development pipeline, and the transformative effects this integration has had on workflow, collaboration, and studio culture.
We will explore the decision-making process that led to Blender’s integration as a production tool — examining both the technical and cultural considerations. Key motivators included Blender’s flexibility and the increasing maturity of its toolset, particularly in modeling, animation, and rigging. These capabilities allowed the studio to meet specific production needs while fostering greater creative freedom.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender #foss #blender3d
"From Pen Plotters to Robots: Geometry Nodes for Parametric Toolpathing" by Luis Pacheco at Blender Conference 2025
In this talk, Luis Arturo Pacheco demonstrates how Geometry Nodes can be used to design parametric toolpaths for a range of machines, from pen plotters, laser cutters, and 3D printers to industrial robots. He introduces Animaquina, an open-source addon that brings Robot motion design, simulation, and real-world control into Blender. Attendees will discover how procedural workflows can streamline the process of generating custom toolpaths, enabling artists, designers, and makers to bridge the gap between digital creation and physical fabrication.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender3d #foss
"A million little curves: creating hair for animals" by Kerstin Schmidbauer at Blender Conference 2025
Have you ever tried to create a full-character hair groom? Did it look broken, with bald spots or just wrong? Were you frustrated because the hair curves seemed to move at their own will?
No longer! It's time to tame the wild hair strands. From hair length to density, realistic to cartoony, we will look at how to create a full-body hair groom with Blender's curve hair system. Going through the entire workflow from concept to materials, while also looking at common pitfalls and how to avoid them during the process.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender #foss #blender3d
"Smart Interoperability: Integrating Photogrammetry-Based Heritage Models in Blender for Rural Digital Transformation" by Gianluca Emilio Ennio Vita at Blender Conference 2025
This presentation explores how Blender is being used within the digitalization strategy of Territorio Mudéjar—a network of rural municipalities in Spain—to integrate 3D photogrammetric models of Mudejar heritage into open, interoperable systems for education, conservation, and public engagement. By aligning with the FAIR principles and Europeana standards, we demonstrate how Blender supports high-quality rendering, annotation, and reusability of digital assets while addressing rural challenges like limited technical capacity and proprietary barriers.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender #foss #blender3d
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