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This week the board game brothers discuss the 2001 backs-stabbing dungeon-crawling card game Munchkin! Listen as Jeff and Matt sympathetically give this game a good roasting for how it was designed for its time and learn a couple of hotfixes that make the game at least a little bit playable.
This week the Board Game Bros discuss the cooperative colonial-destroying game Spirit Island. Learn the not-perfect-but-good-enough strategy for pushing back colonial oppressors from your perfect island and see how this game mitigates the "quarterbacking" phenomenon experienced in most cooperative games.
This week the Board Game Bros discuss the worker placement dice battle viking game Champions of Midgard. Learn about how Jeffrey thinks this is a worker placement game with dice elements, and how conversely Matthew thinks this is a press-your-luck game with less-than-desirable worker placement mechanics.
In today's episode, the Board Game Bros. discuss the legacy worker-placement game Charterstone. Listen as Matt and Jeff explore how the game uses the campaign format to its advantage, how the game paces itself within that format, and how it uses player psychology to subtly guide the players through changing the game. At least, listen to how the game does so .in the first half!
For this month's special BGB Goodstufs episode, the Board Game Brothers discuss every game they played at Geekway to the West. Listen to hear what they thought of all these games, which ones they won, and which ones they are excited to play again.
In may's end-of-month genre discussion, the Board Game Bros tackle competitive card games. Learn how a players relationship with a collectible card game grows and deepens over time and how game design can encourage this and generate healthy competition.
In the third and final installment of Greatest Hits May, the Board Game Brothers discuss the listener-requested TCG "meta" game Millennium Blades. Learn how this game attempts to simulate the experience of being a TCG card shark and tournament grinder with a TON of cards, which all seem to work together nicely through the use of "knobs".
In the next installment of Board Game Bros' Greatest Hits May, Jeff and Matt discuss their favorite party game We Didn't Playtest This at All. Learn how this game manages to make losing fun and other ways it twists the common conceptions surrounding party games or games in general.
May is Board Game Bros' greatest hits month where they talk about some of their favorite games of all time (which they inevitably talk about in every episode) and Jeff and Matt kick it off with Scythe. Learn all the intricate elegant details that went into Scythe's game design and how they all fit together for a game of production, expansion, and war in a historic diesel-punk setting.
This month the Board Game Bros have 2 months of gaming to catch up on in Goodstuffs Episode 4! Matt and Jeff talk about some upcoming games, some games they have bought and played, some games they have bought and NOT played, and if you stick around til the end you can hear some info on Esports! Check out our twitter poll to weigh in on whether or not we should do a live episode from Geekway to the West! https://twitter.com/BGBroscast
From the publisher's feed
We are Jeffrey Craig and Matthew Craig - brothers in real life and board game designers in real life. This is our board game hobbyist/design podcast where we talk about our favorite games. We start every episode talking about how the game is played, and then we examine how game design was used to assist the player and enhance the gameplay.
Follow us on twitter @BGBroscast
Follow us on facebook @BGBroscast