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We play out the final 2 scenes and put a bow on this fiasco. The zombies play a huge role in the conclusion and aftermath. And in true fiasco fashion, there are tragic and unexpected endings.
System: Fiasco
CAST:
In the aftermath of the explosion, the characters get some much needed intel on the threat the city faces. And befitting his style, the GM drops some more metaphorical bombs by "giving the right information to the wrong characters."
System: OpenD6 Adventure, from West End Games
CAST:
Our last zombie die is used when an attempt is made to gain some royal influence. Then, as another power play is thwarted, revenge is served, but not cold... piping hot!
System: Fiasco
CAST:
As we pull on the plot strings that will tie the characters together, Julian and Jerr meet up with Gaspar, Sam's date with Katari yields a glimpse at the dangers in play, and when the "bomb" finally drops on what can cause 20D of damage, we say goodbye to our favorite hangout spot.
System: OpenD6 Adventure, from West End Games
CAST:
Our tilt results form the Fiasco companion are Folly: An Unexpected Proposal, and Deception: The Mighty Fall Exceedingly Hard. Our scenes flash forward, flash back, reveal a long play deception, and bring some building tensions to a head.
CAST:
Sam runs into an old military friend, and something seems to be not quite right about the encounter. Chime arranges a meeting to catch up with his estranged brother, Choler, and Gaspar summons Jerr to find out if something of importance was stolen before the fire. The players also begin to speculate what the agent of chaos is that Jordan has up his sleeve... something that causes 20D damage!
System: OpenD6 Adventure, from West End Games
CAST:
We wrap up Act 1 with a lot of fairy dust, zombie dice and secrets that come out at the most inopportune times.
CAST:
The Adventure begins with a mysterious fire. Jerr is on the scene and rescues a familiar face from the blaze. Julian is tipped off and starts an investigation, and Chime adjusts to his time off from work. Throughout the episode, little details are dropped about how dark things actually are in Consiglio.
System: OpenD6 Adventure, from West End Games
CAST:
ZOMBIES! Yes! Zombie dice are finally introduced, and things really start heating up... in more ways than one. In the heat of the moment, Katia sparks the first "Zombie Tilt", Desmond causes a flare up at the tavern, and Ashley's source of fairy dust might have just gone up in flames... and we haven't even gotten to Act 2 yet!
CAST:
After the prologue play, we give our first takes on each of our new characters, to include some entertainment cultural influences and comparisons. We also rehash the writing style of each of our previous campaigns (Terra Proximus and Angel's Guard), and contemplate what of those elements we will incorporate into the main campaign adventure for Element of War!
System: OpenD6 Adventure, from West End Games
Who Brought the best Snack: Jeff (for crab, cheese, and bacon stuffed peppers)
CAST:
From the publisher's feed