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Learn the rules to the almost-perfect information worker placement game, Barrage, with this audio rulebook.
Designed by Tommaso Battista & Simone Luciani, and published by Cranio Creations.
Timestamps
Aim of the game - 3:12
Important concepts - 5:58
General setup - 15:42
Introductory & advanced player setup - 18:54
Income and headstreams - 22:48
Actions - 24:54
Construction action and type of structures - 26:26
Management actions - 33:18
Water flow - 45:12
Scoring - 46:12
End of round - 48:55
End of the game - 50:10
Credits
Voice, editing and music production: Mathieu Labrosse
Photography: Fannie de Lorenzi-Valente
Become the biggest train magnate in the european continent in Ticket to Ride: Europe, designed by Alan R. Moon and published by Days of Wonder.
Timestamps
Setting up the game - 1:10
Object of the game & the game turn - 3:24
Drawing train cards - 5:54
Claiming routes & route types - 8:44
Drawing destination tickets - 13:52
Building a train station - 15:28
Game end - 17:08
Chapter credit
Voice, editing and music production: Mathieu Labrosse
Photography: Fannie de Lorenzi-Valente
After a long wait, Endless Winter: Paleoamericans is finally here, and it is glorious! Take control of a tribe, guide them, and make them thrive as much as possible to win the game.
Designed by Stan Kordonskiy and published by Fantasia Games.
Timestamps
Overview - 00:22
Setup - 00:56
Playing the game - 9:34
Action phase - 12:54
Eclipse phase & preparation phase - 20:28
Action columns - 25:30
Card abilities - 33:36
Megaliths - 36:10
Idol board - 38:34
Final scoring - 40:26
Variant setup - 44:44
Modules - 46:14
Chapter credits
Voice, editing and music production: Mathieu Labrosse
Photography: Fannie de Lorenzi-Valente
Emmy always knew that the deep, dark woods surrounding her home crawled with ghosts, goblins, and zombies. But on the eve of her eighteenth birthday, she learns that she is connected to these creatures—and to the land itself—in a way she never imagined.
In Harrow County: a game of gothic conflict, take the role of the Protectors, the Family, Kammi, or even Hester in order to accomplish your goal over Harrow. In this asymmetric game, you'll try to control various areas of the game board, engage in combat, and try to further your unique goals. Harrow County is designed by Jay Cormier and Shad Miller, and published by Off the Page Games.
It is also currently funding on kickstarter! Make sure to back the project it if you want to be among the firsts to experience this gem of a game. Follow this link to go to the campaign page:
Timestamps
About this rulebook - 2:46
CHAPTER 1 (your first game with the Protectors and the Family) - 3:38
Setup - 4:08
Round overview & Phase 1 (Actions/turns) - 9:46
Abilities Mason Jar - 12:18
Wild Mason Jar - 19:24
Legend Mason Jar - 20:42
Attack Mason Jar - 27:59
Clean up (ending your turn) - 36:20
Phase 2 (scoring and round reset) - 43:23
CHAPTER 2 (your second game with more components) - 46:06
Setup - 48:08
Cards - 51:48
CHAPTER 3 (your third game everything for the Protectors and the Family) - 57:40
Setup - 58:46
Haint dial - 1:07:58
Bonus tiles - 1:08:56
During Cleanup and end of round - 1:12:24
CHAPTER 4 (Kammi) - 1:14:16
Setup - 1:15:42
Kammi Gameplay - 1:19:48
Clean up & game end - 1:25:54
CHAPTER 5 (the 3 player game with Hester) - 1:28:32
Setup - 1:31:58
Turn details - 1:33:18
Actions - 1:36:00
Clean up, interacting with Hester & game end - 1:52:14
Chapter credit
Voice, editing, and music production: Mathieu Labrosse
Chapter 11 explores the rulebook of a terrifying hidden movement game called Escape from the aliens in outer space, designed by Mario Porpora, Pietro Righi Riva, Luca Francesco Rossi, Nicolò Tedeschi and published by Santa Ragione and Opsrey Games.
Timestamps
Setup - 2:10
Object of the game - 4:14
The zones - 5:08
Game turns - 6:22
Dangerous sectors - 8:56
Attacking and devouring - 11:20
Items - 13:44
Character abilities - 18:26
Escape pods - 22:16
The end of the game - 23:22
Hungry for more? - 24:38
Chapter credit
Voice, editing and music production : Mathieu Labrosse
Photography: Fannie de Lorenzi-Valente
Discover and map out new lands in Cartographer, a flip-and-write game designed by Jordy Adan, and published by Thunderworks Games.
Timestamps
Overview - 1:06
Game setup - 1:30
How to play - 3:24
Explore phase - 3:46
Draw phase - 4:36
Check phase - 8:16
End of the season - 9:02
End of the game - 11:18
Scoring cards - 11:56
Solo mode - 12:42
Chapter credits
Voice, editing, and music production : Mathieu Labrosse
Photography : Fannie de Lorenzi-Valente
Now, this is a big one! Welcome to ISS Vanguard, a massive campaign game set in a sci-fi universe. It is designed by Michał Oracz, Krzysztof Piskorski, Paweł Samborski, Marcin Świerkot, and published by Awaken Realms. Since this is a big chapter, we recommend you only listen to certain sub-chapters, depending on your context. If you are new to ISS Vanguard and haven't completed the tutorial, go to the sub-chapter 2 (Tutorial), and if you are already familiar with the rules and have completed the tutorial, go to sub-chapter 3 (Campaign). You'll find all relevant timestamps below.
Timestamps
ISS Vanguard rulebook structure - 00:02:42
(Sub) Chapter 1 - 00:04:24
Before your first game - 00:05:24
Starting your game - 00:13:04
(SUB) CHAPTER 2 - 00:16 :34
Setup - 00:17:50
Amir’s first action (Special Action and Dice Check) - 00:31:58
Amir’s second action (Move) - 00:43:16
Second crewmember’s turn (Special Action and Rest) - 00:46:40
Continuing the tutorial (Other rules for planetary exploration) - 00:59:16
Tutorial cleanup & continuing the campaign - 1:18:34
(SUB) CHAPTER 3 - 1 :26 :10
Campaign quickstart - 1:27:14
Planetary exploration rules & possible actions - 1:35:22
Dice Checks - 1:45:20
Section Cards - 1:58:44
Crewmember ability & skills - 2:04:44
Events - 2:05:44
Time Tracks - 2:06:58
Landers & Lander Mods - 2:07:44
Equipment - 2:10:06
Danger Dice - 2:12:12
Discoveries - 2:12:38
Leads - 2:15:02
Threats - 2:17:04
Injuries - 2:18:40
Global Conditions, Missions, and Point of interest - 2:21:22
Ending planetary exploration - 2:24:00
Resetting your game & deadly space mode - 2:25:44
Chapter credit
-Voice, editing and music production : Mathieu Labrosse
-Image: Dominik Mayer, Awaken Realms
Our longest Chapter so far takes a look at the rules for Bitoku, a heavy euro game designed by Germán P. Millán and published by Devir.
Timestamps
Learning Bitoku & goal of the game - 2:34
Setup (board & player) - 4:44
Cards (Yokai, Bitoku and Vision) - 12:58
Icons, actions, resources and amulets - 21:26
Spring - 25:56
Summer - 27:32
Autumn - 39:46
Winter - 41:26
The Ascension (final scoring) - 45:16
The elements of the Forest (board areas) - 51:04
Path of Wisdom & Movement points - 53:10
The forest regions & the hills - 58:44
The inhabited areas & Buildings - 1:08:32
Kodamas and the Rock garden - 1:12:48
Mitama Spirits and Dragonflies - 1:18:20
Crystal Caves - 1:22:47
The Player Board - 1:25:04
Rise of the Tengu (solo mode) - 1:28:12
Cultural References - 1:49:30
Chapter credit
Voice, editing & music production : Mathieu Labrosse
Photography : Fannie de Lorenzi-Valente
For this next Chapter, we take a look at our first app-driven detective game: Chronicles of Crime, designed by David Cicurel and published by Lucky Duck Games.
Time Stamp
Game Objective - 1:20
Set up - 1:49
How to play - 2:40
Discovering - 4:40
Search for evidence - 6:35
Time passing - 8:08
Ending - 8:56
Chapter credit
Voice, editing and music production: Mathieu Labrosse
Photography: Fannie de Lorenzi-Valente
Let's jump into the next chapter with the game Smartphone Inc., an economic game designed by Ivan Lashin and published by Cosmodrome Games and Arcane Wonders.
Timestamps
Game Components - 2:16
Setup (Preparing for the Game, Player Preparation & Placement of Retailers) - 6:09
Phase 1 (Planning) - 10:00
Phase 2 (Set Prices) - 11:21
Phase 3 (Production) - 12:09
Phase 4 (Improve Production) - 12:48
Phase 5 (Research Technology) - 15:33
Phase 6 (Logistics) - 18:20
Phase 7 (Selling Goods) - 20:06
Phase 8 (Receive VP) - 22:16
Preparation for the Next Round & End of the Game - 23:42
Chapter credit
Voice, editing and music production: Mathieu Labrosse
Photography: Fannie de Lorenzi-Valente
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