Bookwarm Games

Bookwarm Games

By Wesley SchantzSociety & Culture
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Bookwarm Games episodes

  • Dostoevsky and Spring Break

    We start our Video Game Academy spring read: The Brothers Karamazov, by Fyodor Dostoevsky. Along those lines, we share some of the ideas that have been possessing us lately, mainly to do with health and wealth, and reflect on the games we've been playing aside from NieR: Automata. Visit videogameacademia.org for more about the reading group and the vanishingly rare GameCube title Lost Kingdoms, FromSoftware's little known precursor to their Souls series. 

    1 hr 10 min
  • The Core of Humanity (NieR: Automata 7)

    We investigate scientist-Adam and sympathize with mecha-dragon-Eve, drop in on the torchlit factory for a revival meeting, and reach the first main ending of NieR: Automata. Visit videogameacademia.org for more on this course and others. Thanks for listening! (Music from the OST)

    1 hr 25 min
  • A Concept Like Loyalty (NieR: Automata 6)

    We cross swords with a renegade android, disturb the Forest Kingdom, and launch missiles at the ancient super-goliath out at sea. Visit videogameacademia.org for more on this course and others. Thanks for listening! (Music from the OST)

    1 hr 18 min
  • Video Game Academ-ay Ay Ay! - AI: The Somnium Files

    We introduce an occasional new format this time, Burns and Apologies, with the Professor roasting the puntastic 2019 Spike Chunsoft visual novel while 3rdStrongest defends it. After the back-and-forth, we mend fences with a little curricular development and discuss the options for learning programming through games, along with some memorable teaching technologies of the past. Music comes from AI: The Somnium Files OST. Reminisce and dialogue with us at https://videogameacademia.org/ 

    1 hr 27 min
  • Where does the wind blow from? (NieR: Automata 5/20)

    We frolic after sisters, stamps, chips, and fangirls on a few side-quests and swoop in to save the city. Then, way underground, we make a discovery about the aliens and their offspring. But wait, you gotta tell us, how do you make children? These are the deep questions we like to ask at the Video Game Academy. Music comes from the OST, audio hiccups from the internet. Thanks for listening. 

    1 hr 2 min
  • Must...become...more...beautiful (NieR: Automata 4/20)

    We're off to the amusement park beyond the sewers, then the machine village beyond that. Humans sure are strange creatures... Hey, listener, people who know us well usually call us "Video Game Academy -s," so... Music this time comes from the OST. Thanks for listening. 

    1 hr 5 min
  • This Cannot Continue (NieR: Automata 3/20)
    After a short review of Cybertext, by Espen Aarseth, we traverse the desert and discover the apartment-dwellers' secret. That secret proceeds to kick us in the face. Join the discussion, watch the playthrough, or find a torn book or two, plus other crafting/reading material, at videogameacademia.org. Music this time comes from the OST. Thanks for listening.
    1 hr 12 min
  • Video Game Academy - Emotions are Prohibited (NieR: Automata 1 of 20)

    We discuss the opening sequence of NieR: Automata and eye some of the game's paradoxes. Additional audio this time comes from the first boss battle, taken from a video embedded in Jennifer Smith's medium article "A Beautiful Song - The Adaptive Music of NieR: Automata."  Join the discussion, watch the playthrough, or find a torn book or two, plus other crafting material, at videogameacademia.org. Thanks for listening. 

    52 min

About Bookwarm Games

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Bookwarm Games plays on the connection between games, books, and life: