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Steve, Wes, Quorey, and Ben (asynchronously, but thank goodness for time travel) respond to the new Majora's Mask title from Boss Fight Books.
Music clipped from the Keaton Quiz.
We invite you to join us for future discussions.
Steve takes the lead opening our investigation of the visual novel form. See the course page for more resources.
We invite you to join us for future discussions.
Music this time comes from two productions of Maeterlinck's Blue Bird, the first a clip of incidental music from the 1909 Theatre Royal run (performed by Fiona Cox and recorded in 2006), the second from a 1980 anime.
On ch 24-25 of The Amber Spyglass, by Philip Pullman.
Please see the course page to learn more and ask questions. Thanks for listening, sharing, or lending your support.
Ben, Steve, and I bid farewell to a perfidious year and discuss what we've been playing to help us make it through.
We invite you to join us for future discussions.
EarthBound music comes courtesy of the trove at starmen.net.
Remembering the lives and work of Millicent Lenz, Antonia Syson, and William Gray.
Please see the course page to learn more and ask questions. Thanks for listening, sharing, or lending your support.
On ch 22-23 of Pullman's The Amber Spyglass. See the course page to learn more and ask questions. Thanks for listening, sharing, or lending your support.
Sarah and Steph, The Video Game Academy's resident AC experts, are here to discuss the unfolding phenomenon. We invite you to join us for future discussions, wishing you happy holidays!
We delve once more into the strange afterlife of The Hex, seeking some unifying understanding among its multiple mysteries, and are punished for our hubris. Forgive us.
On Walk, Lionel's magnum opus, and its references to each of the previous game segments in The Hex. See the course page for more info and join us for future discussions.
Apologies for the audio gaps on this one. At about the ten minute mark, Craigbot, our discord recording device, decided to go for a walk. Maybe he had a date on the dating simulator. All that gets lost there is a bit of summarizing: how we get from the bar, via the backroom armory and Vicious Galaxy, to the Gameworks HQ. Fortunately, Ben came through with the backup audio from that point. See the course page for more info and join us for future discussions.
From the publisher's feed