In this edition I talk with Chris Suellentrop, video game critic for the New York Times, and Steve Gaynor of the Fullbright Company, an indie game studio developing Gone Home, a finalist for the Excellence in Narrative award at the Indpendent Games Festival later this month. We discuss the transitional state of the game industry, the relationship of the critic to the designer, and the need for a proper festival for games ala Sundance, among other topics.