David Brodeur joins us to talk about render engines and motion design work. We ALSO talk to Jules Ubach again about RNDR Tokens and 3.08. Half Rez, Otoy Feature Request System, PC v. Mac, Octane v. Redshift, Codecs, Gravity Sketch, and Lots of Emails.
David Brodeur joins us to talk about render engines and motion design work. We ALSO talk to Jules Ubach again about RNDR Tokens and 3.08. Half Rez, Otoy Feature Request System, PC v. Mac, Octane v. Redshift, Codecs, Gravity Sketch, and Lots of Emails.