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There is no safety outside the walls.
After rescuing survivors and following rumors of more hidden west of Norvale, Annabel, Quinn, Miller, and Thelandor press deeper into the wilderness. A lead points them toward a root cellar where more survivors may be hiding—but reaching it means pushing further into dangerous territory. 🌲❄️
With night falling, the party makes camp.
It’s supposed to be a moment of rest. A chance to recover. A brief pause before continuing the search.
But Crownfall doesn’t allow for peace.
During Miller’s watch, movement breaks the silence. Shapes emerge from the darkness. Six gnolls advance toward the camp—slow, deliberate, and far closer than they should be. 🐺👁️
There’s no time to plan.
No time to reposition.
Only time to react.
Steel is drawn. Spells are readied. And in an instant, sleep turns into survival.
⚔️ The ambush begins.
For Annabel, Quinn, Miller, and Thelandor, this fight isn’t just another encounter—it’s a reminder of the truth they’re starting to understand…
The wilds belong to the gnolls now.
And every step outside the outpost is a risk.
Welcome to Episode 18 of Campaign 3 of Twenty Sides.
📣 Follow for Crownfall clips, combat moments, and character arcs
👉 @twentysidespod
🔥 Support the show and unlock bonus content on Patreon
👉 Patreon.com/twentysides
⭐ Enjoying Crownfall? Follow, subscribe, and leave a review to help new adventurers find the table
Next time… the fight decides who wakes up. 👑⚔️
Want more Twenty Sides? Check the links below.
Patreon | www.patreon.com/twentysides
Instagram | https://www.instagram.com/twentysidespod/
YouTube | https://youtube.com/@twentysidespodcast
Discord | https://discord.gg/74kucBWZFh
By Twenty Sides4.9
9090 ratings
There is no safety outside the walls.
After rescuing survivors and following rumors of more hidden west of Norvale, Annabel, Quinn, Miller, and Thelandor press deeper into the wilderness. A lead points them toward a root cellar where more survivors may be hiding—but reaching it means pushing further into dangerous territory. 🌲❄️
With night falling, the party makes camp.
It’s supposed to be a moment of rest. A chance to recover. A brief pause before continuing the search.
But Crownfall doesn’t allow for peace.
During Miller’s watch, movement breaks the silence. Shapes emerge from the darkness. Six gnolls advance toward the camp—slow, deliberate, and far closer than they should be. 🐺👁️
There’s no time to plan.
No time to reposition.
Only time to react.
Steel is drawn. Spells are readied. And in an instant, sleep turns into survival.
⚔️ The ambush begins.
For Annabel, Quinn, Miller, and Thelandor, this fight isn’t just another encounter—it’s a reminder of the truth they’re starting to understand…
The wilds belong to the gnolls now.
And every step outside the outpost is a risk.
Welcome to Episode 18 of Campaign 3 of Twenty Sides.
📣 Follow for Crownfall clips, combat moments, and character arcs
👉 @twentysidespod
🔥 Support the show and unlock bonus content on Patreon
👉 Patreon.com/twentysides
⭐ Enjoying Crownfall? Follow, subscribe, and leave a review to help new adventurers find the table
Next time… the fight decides who wakes up. 👑⚔️
Want more Twenty Sides? Check the links below.
Patreon | www.patreon.com/twentysides
Instagram | https://www.instagram.com/twentysidespod/
YouTube | https://youtube.com/@twentysidespodcast
Discord | https://discord.gg/74kucBWZFh

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