The fortress has given Annabel, Quinn, Miller, and Thelandor powerful new weapons—but every discovery comes with a price.
After defeating the drowned soldiers and searching the ruined courtyard, the party studies a mysterious military map showing a large force moving toward the darkness at the center of this strange realm. The markings suggest failed assaults, identified anchor points, and something being contained deep within the grid. 🗺️🌑
Then Thelandor translates the word written at its center: Prison.
With the party positioned along the outer edge of the map, the scale of their situation becomes terrifyingly clear. Whatever this army fought—and whatever the anchor points are holding—is waiting far deeper inside this world. Before leaving the fortress, the adventurers search a nearby war room filled with armored skeletal remains. There are no broken bones, visible wounds, or obvious signs of how they died. They simply appear to have fallen where they sat.
Miller decides to inspect the greatsword resting before one of the dead commanders. The skeleton grabs his wrist.
Its eyes ignite with the same unnatural blue light seen in the drowned soldiers, and another brutal battle begins. Annabel immediately tests her newly discovered Flame Tongue dagger, driving the burning blade into the undead commander for devastating damage. Quinn finds a far more creative use for her immovable rod, locking it across the creature’s lap and trapping it in its chair. 🔥🛡️
The plan works—but not before the commander strikes Miller with necrotic force and unleashes a terrifying vengeful glare. Miller becomes frightened and completely paralyzed. As the battle continues, his companions notice a faint blue glow beginning to appear in his eyes. Every failed attempt to break free makes the light grow brighter, suggesting the undead creature may be doing far more than simply holding him in place. 🩸👁️
While Miller remains helpless, Annabel and Thelandor tear into the trapped commander. Quinn attempts to blast it from across the room, and the immovable rod turns the enemy’s own chair into a prison. But even after enduring an incredible amount of damage, the skeleton refuses to die.
👑 Crownfall continues deeper into the mysteries beyond the portal.
The party now knows that something is imprisoned at the center of this realm. They just don’t know whether the armies on the map were trying to keep it contained… or trying to set it free.
Welcome to Episode 34 of Twenty Sides: Crownfall.
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Next time… Miller must escape the blue-eyed commander’s control before the fortress claims him too. 👑⚔️
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