We Will NOT Play DnD

We Will NOT Play DnD

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We Will NOT Play DnD episodes

  • Inglethom's Rise, Part 2
    The party manages the simplest part of their adventure! Finding the ancient tomb of Inglethom - a figure shrouded in mystery possibly if only because Paul didn't do any actual research on him. The tomb isn't empty, however.
    14 min
  • Inglethom's Rise, Part 1
    Mayson enlists the help of one of his co-workers, Sid, to run a new campaign! However, Sid isn't used to a highly proactive play group, and is used to needing to move all his players around like static pieces on a board. The group swiftly gets out of his hands, and blows something up.
    16 min
  • Unstoppable Momentum, Part 67
    Those who lose will at first go to battle, then seek a way to win afterward. All of Kimon's successes are owed largely to him choosing and shaping his own battlegrounds, but now the battleground has been chosen for him, and the odds of success are so dim that it would take superhuman feats to manage it. Feats perhaps more superhuman than Kimon's own average.
    39 min
  • Unstoppable Momentum, Part 66
    Kimon has made almost all the plans and has had most of the ambition so far, and in many ways this has given him the control to see through his schemes. Men who'd otherwise coast and rely on others to succeed have had to rely on Kimon. It can continue just so far.
    14 min
  • Unstoppable Momentum, Part 65
    The trap at Luna Island has been placed and set, but now the jaws have to be closed around Mercury. Every super hero and every villain must have his weakness.
    17 min
  • Unstoppable Momentum, Part 64
    It's time to close the snare on Phil and do the Luna Island job, but for this to work, absolutely everything has to go the right way. Everyone is equal on Luna Island, and even the Great Kimon becomes as mortal as anyone else.
    15 min
  • Unstoppable Momentum, Part 63
    Securty on board the Unstoppable Fortress is not, as it turns out, totally fortress-like. Call it a consequence of turning something like that into a messy corporate operation. Kimon has a good reason to take a lot of interest in what's on Lawry's computer.
    18 min
  • Unstoppable Momentum, Part 62
    Kimon's schemes are at last approaching their dreaded culmination. The constant planning helps make sure the foreseeable faults can't materialize, but even the most meticulous plans can fail to account for the unforeseeable. There's no choice but to leap ahead and into the fire!
    18 min
  • Unstoppable Momentum, Part 61
    When you've invested all you have into a single career path or dream, it's hard to just cut your losses and walk away. The prospect becomes even worse when it feels like the whole setup was rigged in the first place, and the only answers were ones somebody else chose for you.
    20 min
  • Unstoppable Momentum, Part 60
    You can't simply introduce something like a flying, amphibious fortress to a city and not upset some people. You have consult with so many experts! There's city planners, zoning laws, and let's not forget about whoever owns the original rights to the plans.
    15 min

About We Will NOT Play DnD

From the publisher's feed

Four friends struggle to get through their weekly roleplaying campaigns together.

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