We Will NOT Play DnD

We Will NOT Play DnD

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We Will NOT Play DnD episodes

  • Unstoppable Momentum, Part 43
    To be a villain, you have to be a little insane. The exact quantity and depth of the insanity varies, but if you aren't willing to put on a cape and scream about ruing the day, you really aren't going to live up to anyone's expectations.
    16 min
  • Unstoppable Momentum, Part 42
    Though we elevate the warriors and sing about the battles, behind every great action is a matter of logistics. Feeding your organization, housing it, and tending to its morale are all key to actually winning, because every battle is won before it even begins. Even our super heroes need a place to do their daily paperwork, and Lawry is on the case to provide that location.
    17 min
  • Unstoppable Momentum, Part 41
    The exact point at which something becomes "evil" or "villainous" is quite hard to define. There's generally a feeling, however. It's the point at which an otherwise innocent person no longer feels safe, the point at which a line is crossed and trust is no longer possible. And that line is crossed in many ways, from many angles - from the sides, diagonally, top, left, bottom, you name it. Every line is a little different.
    17 min
  • Unstoppable Momentum, Part 40
    Sometimes a meeting could have been an e-mail, but some meetings make so much sense you can't complain about them. If your office building got attacked by a criminal organization and thus no longer existed, for example, it'd be a good time to have a big all-hands meeting.
    16 min
  • Unstoppable Momentum, Part 39
    Running an organization requires putting out a lot of fires, and a criminal organization still takes leadership. The problem is, a criminal organization is perpetrating outright felonies rather than the kinds of white collar crimes that get ignored or pardoned from a regular corporation. That means that dealing with problems has potentially much more frightening answers, and in a world where telepaths exist, it means an extra helping of paranoia.
    18 min
  • Unstoppable Momentum, Part 38
    In the midst of Freeze Frame's incompetence, it's sometimes easy to forget that he was hired on to Unstoppable Industries for a reason, and that he's actually capable of the job he's really there for. It's also easy, in the case of the aggressor, to forget that history often doesn't look as generously at the party who threw the first punch. Unstoppable Industries has been struck, but now the retaliation carries the full force of Heaven.
    16 min
  • Unstoppable Momentum, Part 37
    It's amazing what uncertainty at the helm can do to slow down anything, especially in an emergency situation. Time is of the essence to save Flux's mom, but if they make a mistake in the process, it naturally reflects poorly on the whole company. This isn't just about an individual, it's about an institution.
    13 min
  • Unstoppable Momentum, Part 36
    Being a super villain is really all about the persona. You can be a complex person, but if at any time there's an opportunity to really stick to something, you've got to really stick to it, or else how can you be separate from the average Joe? When you're good at disguises and dressing up as other people, then, it makes sense to never, ever break character, even if it makes your plan at least five times as insane.
    17 min
  • Unstoppable Momentum, Part 35
    Normally no criminal organization would want to blow up a tower full of super heroes, so the idea of getting inside a gang by doing such a thing would be isane and something only plotted by the wildly ideological. However, thankfully for Kimon, many super villains are the types of minds to blow up the earth because humanity wasn't ready to accept male pattern baldness, so coming forward with an insane, ideological proposal is just par for the course.
    15 min
  • Unstoppable Momentum, Part 34
    If Kimon is going to attack Unstoppable HQ, it's going to require a distraction of some sort, but it'd be a wasted opportunity to send a message if the distraction were just a cat up a tree or some minor speedbump to the life of the city. No, this distraction is going to require a bit of classical, super villainous pinache. Of course, you really have to go through the trouble to set it up if you want it.
    15 min

About We Will NOT Play DnD

From the publisher's feed

Four friends struggle to get through their weekly roleplaying campaigns together.

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