We Will NOT Play DnD

We Will NOT Play DnD

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We Will NOT Play DnD episodes

  • Unstoppable Momentum, Part 23
    Kelvin is now in Kimon's hands, and the plan has a certain appearance of reaching its conclusion, but the truth is that an act like this doesn't really have an ending as long as the perpetrator is still alive. It's a case that can go cold, but that's the best case scenario for something so brazen.
    18 min
  • Unstoppable Momentum, Part 22
    There's nothing like a well-executed plan! It helps a lot towards success when an idea is so audacious you'd have to be an idiot to try, because nobody thinks you'd be dumb enough to do it. It paradoxically leaves a lot of clever little holes in everyone's oversight.
    15 min
  • Unstoppable Momentum, Part 21
    There's a saying that if you know yourself and know your enemy, you will never know defeat. With all the pieces in place and nothing left to chance, Kimon and his crew now knows the full layout of McDonnel's mansion, how many guards there are, and will be able to track those guards in real time using their own cameras. The place won't know what hit it!
    17 min
  • Unstoppable Momentum, Part 20
    As Kimon gets all his ducks in a row and gets ready to carry out his big crime, back in the real world, Elvis and Lawry are getting kind of antsy as passive bystanders to an interesting story. Mayson helps mediate a compromise, and now Kimon's efforts will wind up seeing a little extra help.
    14 min
  • Unstoppable Momentum, Part 19
    If it were easy to rob a man with bottomless resources to steal, it'd happen all the time! Even with superpowers, it's not something you just do overnight. It's going to take at least two nights, and it'll be stopped at the last second by a superhero, usually.
    17 min
  • Unstoppable Momentum, Part 18
    Freeze Frame scores a huge victory for the team by getting lifetime access to a box suite at the local baseball stadium! It may not be fighting crime, but it's something the company needs, and the bottom line is what's important. However, it's not quite as important to everyone.
    16 min
  • Unstoppable Momentum, Part 17
    When a guy needs help, the only sensible thing is to ask for it. Not from the people who are creating the problems, though. Clearly the correct answer is to outsource to a bunch of unvetted amateurs who are eager, but who have never done this sort of work before.
    17 min
  • Unstoppable Momentum, Part 16
    You can't tell a man like Kimon that he can't go do something if it's important to him. He'll find a way, or do it in secret, and is good at that. You also can't really replace exactly what Kimon can do, though Freeze Frame might try by inviting the oddball couple that is Lightshow and Terry to the city.
    18 min
  • Unstoppable Momentum, Part 15
    Worse than being talked about is not being talked about, but when it comes to bad news, you can't always get away from it. What you can do, however, is change which bad news people are talking about. It's usually not good if there are multiple negative things to talk about, but it gives options!
    18 min
  • Unstoppable Momentum, Part 14
    There is a simple rule in any conflict-related role: there is no safe way to apply force. Any act of violence can have unintended consequences, or be made too rashly. Just shoving a person can result in an accident. So what does one do when people have super powers? What's an ethical way to stop a man who can fly? Who can read minds? Who can jump between moving vehicles and take control of them in the process? A wacky world leads to some wacky police hypotheticals.
    18 min

About We Will NOT Play DnD

From the publisher's feed

Four friends struggle to get through their weekly roleplaying campaigns together.

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