We Will NOT Play DnD

We Will NOT Play DnD

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We Will NOT Play DnD episodes

  • Unstoppable Momentum, Part 3
    Grieving comes in steps, so they say, but it also takes various forms and elevates certain priorities above others. When the death of a friend occurs at a company, the company kind wind up impacting what sorts of grieving are most acceptable or most prioritized.
    22 min
  • Unstoppable Momentum, Part 2
    Every man is mortal, and no man is truly an unstoppable force. Whether by old age, a secret weakness, or the copyright expiring on their public appearance, at some point a hero must die. This is the night that bell tolls for Captain Momentum, and with him follows the death of an entire era.
    16 min
  • Unstoppable Momentum, Part 1
    Welcome to Unstoppable Industries! Home of the Unstoppable Force, one of the most famed and respected superhero teams in the United States. Headquartered in the proud city of New Jerseydelphia, they just so happen to be looking for a new member, and our very own Elvis has managed to ace the interview process.
    20 min
  • Dungeon Men, Part 35
    Our heroes have had things a little too easy for a little too long, and that's in spite of all the hardships! At some point, all of this meddling in things beyond their pay grade was going to bring the chickens home to roost, but in this case, the chickens are dragons. It's time to fight the big men or die standing.
    29 min
  • Dungeon Men, Part 34
    There's an old story about a kung fu master who teaches his student 99 techniques, but he keeps the hundredth technique a secret so that he can defeat the student if the student becomes a traitor. There should, however, also be a story in which a master teaches his student only one thing: distrust. The consequences of which don't end as well for the master.
    18 min
  • Dungeon Men, Part 33
    When the chips are down and you've been in the dark for too long, sometimes all it takes is a malign, obviously self-interested dragon woman to help guide you towards the light of creating further political instability. All you have to do is walk a little further into that bog of trouble you're already in. One more step and you'll be on the other side! For sure this time!
    17 min
  • Dungeon Men, Part 32
    Though dragons were thought to be largely extinct, it's very hard to prove a negative. How would you go about proving there are no dragons? By not meeting any, obviously, but of course that gets blown out of the water the day you do actually run into one. After that, what do you do? Reclassify it as a species that isn't technically a dragon? Negotiate with it? Ask it stupid questions? As long as it isn't immediately eating everyone, why not try all of the above?
    21 min
  • Dungeon Men, Part 31
    Navigation is easiest when you know where you're going and you have a clear idea of where you've been. That's why the woods can be so dangerous if you get lost, because there's not much of a horizon to find landmarks from. Trying to find your way out of a cave network based on a map written by people who weren't completely accurate about where all the caves are or where they go is going to lead to getting lost about a hundred percent of the time.
    18 min
  • Dungeon Men, Part 30
    The nicest thing about making an escape through a tunnel network designed to facilitate an escape is that the whole process works pretty effectively! Until, that is, that the royal madam you've been forced to escort gets wise and has a few difficult to answer questions.
    18 min
  • Dungeon Men, Part 29
    Having built up a fair amount of social credit, it's now time to cash in everything and see where it gets the team! A person can only spend that credit once, but doing it all at once, before any weird behavior can be stopped or questioned, if often a good way to get away a plot too stupid to work.
    17 min

About We Will NOT Play DnD

From the publisher's feed

Four friends struggle to get through their weekly roleplaying campaigns together.

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