We Will NOT Play DnD

We Will NOT Play DnD

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We Will NOT Play DnD episodes

  • Dungeon Men, Part 18
    When you're surrounded by mystery and intrigue, the quickest way to cut to the heart of the matter is to walk up to the whatever organization it is that's making the trouble and then deman to speak to the manager. This is basic intelligence knowledge, all the world's best espionage operatives do it.
    19 min
  • Dungeon Men, Part 17
    Extracting information from captive colleagues can be a complicated process, but the whole thing gets a lot easier when they aren't paid nearly enough to put up with this kind of trauma.
    16 min
  • Dungeon Men, Part 16
    A lawyer is a great way to stay out of trouble with the law, unless that lawyer is hiring you specifically to do crimes. In that case, you should really consider getting a second, less illegal lawyer.
    18 min
  • Dungeon Men, Part 15
    Cheri Deckard is a professional, but she's also fundamentally self-employed and lacking in any specific industry standards. It's good thing for the party, however, because a lack of standards is the only plausible way they'll be hired to do anything!
    16 min
  • Dungeon Men, Part 14
    There's nothing like a pizza to get someone to admit that they're following in an unsettling and yet legal fashion. And while using a pizza as a weapon is likely a form of battery and is illegal, it's the type of thing the police tend not to want to deal with.
    14 min
  • Dungeon Men, Part 13
    Once you've angered the wrong people, sometimes just talking a walk out of the hosue can attract the wrong sorts of attention. Naturally, the one weakness of that is the right sort of attention!
    15 min
  • Dungeon Men, Part 12
    Elvis returns home to visit his family, and while they aren't exactly the shining definition of helpful, they do have a certain amount of knowledge about the upper echelongs of society and plenty of opinions about them.
    17 min
  • Dungeon Men, Part 11
    There are a few ways out of jail. Sometimes, just doing nothing at all is the fastest way out, provided you can afford a good lawyer to figure it out for you. However, in a society with rules that aren't as well put together, sometimes a few greasy palms in the right places can make a very sudden difference.
    17 min
  • Dungeon Men, Part 10
    The trick to any successful plan is to ensure that it has the fewest possible number of steps. Or, failing at that initial step of good planning, to simply have the time to repeat the plan as many times as necessary to get it right. Where it comes to a rumor mill, eventually something will figure itself out. Where it comes to breaking and entering, well, there aren't a lot of chances for a do-over.
    15 min
  • Dungeon Men, Part 9
    Rutherford promises everything can be cleared up within a mere twenty-four hours. There may be a lesson here about things that sound to good to be true, but in this case, the lesson might be unfairly harsh to Rutherford.
    16 min

About We Will NOT Play DnD

From the publisher's feed

Four friends struggle to get through their weekly roleplaying campaigns together.

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