We Will NOT Play DnD

We Will NOT Play DnD

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We Will NOT Play DnD episodes

  • Unstoppable Momentum, Part 33
    All the players are now waiting on paperwork and schemes, and it so happens the business end of the things gets done first. McDonnel arrives at Unstoppable Industries to finalize the details on COG and to hand him over to his new owners.
    17 min
  • Unstoppable Momentum, Part 32
    As it's become clear that the members of Unstoppable Industries can no longer trust one another, secret plots are now emerging to gain control of and otherwise destroy one another. Neither party can strike openly, and neither party can end the standoff with a clean stroke.
    16 min
  • Unstoppable Momentum, Part 31
    With the ground falling out from beneath Paul's feet at Unstoppable Industries, he needs to start building up his own system that he has control over. For that, he needs people, and people he can trust whether by debt or circumstance. One man might exist in the recently laid off Gavin Blevins.
    18 min
  • Unstoppable Momentum, Part 30
    The future is coming, and everyone has to get ready because it can't be stopped. It doesn't matter what it means anymore, or who it's good for. The future is coming. This is a promise many companies make these days, and Kelvin McDonnel's companies are naturally no exception. The future is COG, and whether New Jerseydelphia wants it or not, if Unstoppable Industries doesn't accept it, someone will. The future can only be accepted.
    20 min
  • Unstoppable Momentum, Part 29
    In spite of a clear betrayal, the information Unstoppable Industries has on the criminal world and what law enforcement is doing about it is simply too juicy for Kimon to let go of if he plans to carry on in nefarious activities. To get back in the company is going to take a bit of cleverness. Perhaps even an idea so stupid it's actually genius.
    17 min
  • Unstoppable Momentum, Part 28
    Kimon makes the choice to get back in contact with Unstoppable Industries, but first by calling Flux as a means of feeling out his reaction. Considering that the company had just finished faking Kimon living, it comes as quite a shock to realize Kimon is alive. Of course, everyone was duplicitous in this arrangement, but not everyone is the bad guy.
    17 min
  • Unstoppable Momentum, Part 27
    The crew goes on "The Show That Airs At Night" to talk to Denny Bluthers about recent events, bringing along with them a fake Kimon who sounds convincingly like the real one with maybe only just a little less hard experience. Meanwhile, Kimon watches and passes judgement on the whole performance.
    18 min
  • Unstoppable Momentum, Part 26
    It's now Freeze Frame and Flux in the spotlight without any help from Kimon. In spite of however they may have felt about Kimon, he had a way of driving things forward and pushing major events to the next step. Now the group must move at Freeze Frame's pace, on Freeze Frame's terms, and there's something a little more... incentive-based when he has complete control.
    16 min
  • Unstoppable Momentum, Part 25
    Overconfidence is an insidious killer. If you assume your enemies can't ever overcome your position, you might be proven dramatically wrong, especially if you've left them to cultivate their power for too long. Frankly, this seems especially true when it comes to super villains, who are capable of producing magical weapons with surprisingly few resources.
    19 min
  • Unstoppable Momentum, Part 24
    The pieces have fallen into place and Kimon is finally getting what he wants. Unstoppable Industries is one again on the case of Mercury, and this time taking it quite seriously for perhaps all the wrong reasons. Or all the right ones, depending on who you are and who you know.
    16 min

About We Will NOT Play DnD

From the publisher's feed

Four friends struggle to get through their weekly roleplaying campaigns together.

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