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You don’t need to be a diehard gamer to realise video games have long been used as a yard stick to measure how far technology has come. From Pong and Space Invaders, right the way to Minecraft and Fallout, as the technology has advanced, so have the games. Pushing new boundaries and creating previously unimaginable worlds and experiences. But how will AI revolutionise the world of gaming itself, both for those who develop games and those who play them? Are we on the cusp of a huge leap forward? Or are the changes on the horizon more evolutionary than revolutionary?
Aleks and Kevin chat to one man who has been using AI to develop his own game from scratch, and hear from an industry insider about what the big companies are doing, and why advances in gaming may not be as dramatic as you might expect.
Presenters: Aleks Krotoski and Kevin Fong
By BBC Radio 45
11 ratings
You don’t need to be a diehard gamer to realise video games have long been used as a yard stick to measure how far technology has come. From Pong and Space Invaders, right the way to Minecraft and Fallout, as the technology has advanced, so have the games. Pushing new boundaries and creating previously unimaginable worlds and experiences. But how will AI revolutionise the world of gaming itself, both for those who develop games and those who play them? Are we on the cusp of a huge leap forward? Or are the changes on the horizon more evolutionary than revolutionary?
Aleks and Kevin chat to one man who has been using AI to develop his own game from scratch, and hear from an industry insider about what the big companies are doing, and why advances in gaming may not be as dramatic as you might expect.
Presenters: Aleks Krotoski and Kevin Fong

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