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** I can't believe we're already here, but this episode, episode ten is the finale of Season One of the CGI Podcast. The podcast will resume with new episodes for season two, the exact date of the season two premiere will be announced as we get closer. Probably some time in September, after everyone's done traveling for the summer and schedules return to normal. I'd like to ask you to please join the newsletter at cgipodcast.com so we can be in touch over the break. In planning season two I'll send out a short survey in order to tailor the content to your liking. I know that I can't create a great podcast without your feedback.
Mathew Borrett is an Toronto-based Illustrator and VFX Environment Artist who's known for his incredibly detailed, ultra-high-res images of cityscapes in various states of decay. Matthew uses MODO to help him create these intricate images that have a surreal, illustrative feel. However, their detailed complexity offers layers of interest when viewed at different distances. Mathew has worked as a matte painter and 3D modeler for both the film and TV industry and contributed to titles such as Scott Pilgrim vs The World, Resident Evil Afterlife, The Three Musketeers and others.
Darren Bacon is a Lead Concept Artist at 343 Industries, a division of Microsoft, which is responsible for the Halo franchise. Before joining Microsoft, he worked on games, films and animations at companies such as Bungie, Disney and Electronic Arts. Darren's work features mostly sci-fi vehicles and environments that exhibit hints of retro-futurism and an understanding of traditional industrial design. The measured approach he brings to his design work brings it to life and breathes realism into each concept.
From Scott Robertson to Sparth, Darren Bacon has worked with numerous entertainment industry legends and his art shows that. Darren shares how his childhood dreams of being a car designer pointed him in the right direction. Then there was that time he and a friend piled into a car and moved down to SoCal on a whim to change directions half-way through college. We discuss topics such as analog vs. digital mediums and Darren's YouTube channel where he shows you how to bring your own concepts to life.
I hope you enjoy episode 9 with Darren Bacon! Be sure to head over to cgipodcast.com/episode/9 to get the full show notes from this episode and let me know what your favorite part was in in the comments! If you prefer social media,
On Instagram and Twitter, I'm @cgipodcast. I hope to hear from you.Edon Guraziu is a Concept Designer based in the Netherlands. He's done work for 20th Century Fox, NVIDIA, MPC and many more. Edon specializes in designing firearms, robotics and products for the film and games industry. His work offers a glimpse into a dark, moody, sci-fi future, full of functionally-aesthetic designs.
During this episode, Edon reflects on the decisions he's made and how they've impacted his personal life and professional career. His all-in approach to design and pursuing his dream is both inspiring and revealing of his success. At only 20 years old, Edon has barely scratched the surface, despite contributing to multiple films, video games and products in real life. His work has inspired and influenced the concept design world, and he's only just begun!
In this episode, I speak with Vaughn Ling, who's work is as varied as the number of mis-matched socks in my dresser. He's an accomplished sketcher, painter, modeler, renderer, designer, teacher, 3D printer and DIY-er. We discuss tons of topics such as the importance of fundamentals in art education and sharing your work. We take a look at some of the most notable projects Vaughan has been involved in throughout his career. Vaughan even answers some questions submitted by you guys, the listeners! This one's fun!
This is episode 6 with Sr. Environment Artist David Schultz. In this jam-packed episode, I pick David's brain on what advice he would give to an aspiring Game Artist. David breaks down a bunch of actionable steps you can start working on today. Additionally, we discuss some of the intricacies of creating game-ready assets as well as touching on the future of gaming holds.
Hey there! This is a brief announcement explaining how you can be one of three lucky winners and get $100 in store credit to Design Studio Press! Listen to learn how.
Esben and I discuss the steps he took to turn an interest into a successful business. We cover how he created a plan before becoming a full-time freelancer, why he has a content publishing schedule and how he finds customers! You don't want to miss this one.
This is episode three with CG Artist Esben Oxholm. As a skilled freelancer, he offers premium services such as 3D modeling, rendering, animation and retouching for those who want top-notch presentations. He uses his background of lighting design and engineering to augment his design and rendering services to create stunning visuals.
During this episode with Concept Artist Chris Rosewarne, we discuss his path into the film industry. He wasn't always a concept artist with a cinematic eye. Chris shares how he became exposed to concept art and how he pursued it in his own career.
This is episode two with Chris Rosewarne. Chris is an Emmy-nominated concept artist working in the film industry. Over the past fourteen years he's worked on titles such as Star Wars Episode 8, Max Payne, Spectre, Age of Ultron, Exodus, Guardians of the Galaxy, Die Hard and Skyfall.
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