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The players attempt to enter Krezk but are denied, they must find suitable wine as an offering... but something terrible has happened at the Wizard of Wines.
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The players accept Strahd's dinner invitation and arrive at Castle Ravenloft.
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The players have just received a dinner invitation from Strahd himself! But the Festival of the Blazing Sun is happening tomorrow and attendance IS required.
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After hearing a strange beast inside Rictavio's carnival wagon; Quickdraw, guided by Madam Eva's card reading, makes a bone chilling discovery. Soon after, the players learn their lesson about "malicious unhappiness" in the Town of Vallaki.
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The session begins with the party being beset by thirty Needle Blights at the Wizard of Wines Vineyard... but somehow it turns into an episode full of unrequited yearning and mystery.
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Our players settle in to the surprisingly secure Town of Vallaki, exploring the places and people that lie in its walls.
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Leo, Lyri, Quickdraw, Ireena and Ismark begin this session inside of Old Bonegrinder; a Night Hag den inside a windmill mere miles outside of Vallaki. Eventually, they end up reaching the town of Vallaki, completing their escort quest and getting Ireena out of the immediate view of Strahd. However, the Church of St. Andral cannot provide the protection from the devil Ismark had hoped for now that someone has stolen the sacred Bones of St. Andral from their resting place. In order to save Ireena and possibly the entire town from an attack, the players must investigate and find the thief immediately.
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Our players have set out on the road for Vallaki with Ireena and Ismark in tow. They have their fortunes read by the Vistani Diviner Madam Eva, battle a Dire Wolf, and meet their new tenants... a coven of Night Hags!
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Our players explore what the Village of Barovia has to offer, finding their first real quest: escort Ireena to a town called Vallaki. Quickdraw tries to sell his wares, Leo tries to make a move on a new found hunk, and Lyri tries to keep them in a straight line.
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Our players continue exploring the dungeon below the Death House. Can they survive everything it has to throw at them and come out victorious? Or will the Death House prevail, devouring their souls for eternity?
From the publisher's feed
A Dungeons & Dragons podcast featuring four friends. Currently playing Curse of Strahd.