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The party continues their quest to locate Powell and the orb of Damara after their evening festivities. They quickly learn the lengths some will go to for power as they track this object to Castle Krag, seemingly the headquarters for both the Zhentarim and the Banite cultists.
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Chewingas, Duergar, a Lake Monster, a Political adversary and an Evil Frostdruid are new strange threats that the party must deal with as they become full fledged adventurers in this episode.
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Our party rushes to heal the cursed Val and strength sapped Joanna upon their return to town. The orb taken from the Tomb of Damara is passed into less ideal hands in order to keep our paladin safe on the way to the home of someone who will prove to be a valuable ally for our heroes. That night, the party makes it back to the inn just in time for the weekly Skull Crackers Pun Contest!
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Dorian, Freyj and Bren learn of more trouble in Ten Towns. Bren quits the Northlook Inn to become a full-fledged adventurer with the siblings and they all go out together, eventually ending up in Dorian and Freyja's hometown of Termalaine where the mine has been overrun by Kobolds.
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The party delves deeper into the Tomb of Damara to locate and dispatch Bone Gnasher. In their exploration they find rare creatures and odd items that lead them to the door requiring the key of the Silverstars. In a harrowing fight against the tomb's namesake, two of our party cling desperately to life as the source of Damara's power, and possibly their own, is revealed.
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Our adventure begins! Bren, Dorian and Freyja meet at the Northlook Inn & Tavern run by a famous adventurer named Ramsus. Bren, a newcomer to the North, befriends Dorian and Freyja who have lived here all their lives.
Adventure finds them when a group of Dwarves stumble into the tavern needing someone to retrieve their lost shipment of iron ingots on the other side of a raging blizzard and possibly protected by a raging Yeti... welcome to Icewind Dale.
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The party reunites with Orion and informs him of their plan to find and rescue the Silverstar family. Unlikely animal acquaintances help them search the decrepit tomb they arrive at. Here they learn of the long dead necromancer, Damara, as all signs lead to the family having been taken to this undead haven.
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This is it. The long awaited showdown with Strahd von Zarovich.
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Our party reckons with the aftermath of their newfound power as they continue on their individual journeys. New people are met, new offers are negotiated, and new goals arise for a certain humorous wizard in particular. A quest offered within Shadowdale Town and the discovery of an abandoned Druid's grove seem to be pointing the group in the right direction on their way as a newly minted adventuring party. Now if only they could locate Orion...he seemed to have slipped away in the night...
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In the penultimate episode of our adventure the party possess the final two things they need before taking on Strahd, but they must return each to their rightful place. As they do, they must also reconcile with what may be the last time they see the land of Barovia and the people who live there.
From the publisher's feed
A Dungeons & Dragons podcast featuring four friends. Currently playing Curse of Strahd.