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Ronan and his friends arrive at long last to Daggerford, having completed their initial mission to locate Kelvin and the missing caravan. The walled city they are returning to, however, is very different than the one they left. The thrums of smith's hammers, the agitation of crowds, and the impassioned speeches of leaders all point to a clear result: war is brewing.
But will our heroes be ready?
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
By Smiley Dog Studios5
1212 ratings
Ronan and his friends arrive at long last to Daggerford, having completed their initial mission to locate Kelvin and the missing caravan. The walled city they are returning to, however, is very different than the one they left. The thrums of smith's hammers, the agitation of crowds, and the impassioned speeches of leaders all point to a clear result: war is brewing.
But will our heroes be ready?
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.

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