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In episode 76 of The Gradient Podcast, Andrey Kurenkov speaks to Dr Christoffer Holmgård
Dr. Holmgård is a co-founder and the CEO of Modl.ai, which is building AI Engine for game development. Before starting the company, Christoffer was director of the indie game studio Die Gute Fabrik (which is German for "The Good Factory"), and has also done extensive research as an assistant professor in AI and Machine Learning for Games at Northeastern University.
Have suggestions for future podcast guests (or other feedback)? Let us know here or reach us at [email protected]
Subscribe to The Gradient Podcast: Apple Podcasts | Spotify | Pocket Casts | RSSFollow The Gradient on Twitter
Outline:
(00:00) Intro(01:30) History with video games (06:30) History with AI(09:40) Modeling stress responses in virtual environments(13:30) Play style personas from empirical data(17:15) Automating video game testing(21:00) Video game development(28:15) modl.ai(33:45) Automated playtesting with procedural personas through MCTS with evolved heuristics(35:40) Thoughts on recent AI progress(40:50) RL for game testing(44:40) AI in Minecraft(47:50) Impact of AI on video game development(01:00:00) Ethics of Gen AI (01:06:20) Hobbies / Interests (01:08:30) Outro
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In episode 76 of The Gradient Podcast, Andrey Kurenkov speaks to Dr Christoffer Holmgård
Dr. Holmgård is a co-founder and the CEO of Modl.ai, which is building AI Engine for game development. Before starting the company, Christoffer was director of the indie game studio Die Gute Fabrik (which is German for "The Good Factory"), and has also done extensive research as an assistant professor in AI and Machine Learning for Games at Northeastern University.
Have suggestions for future podcast guests (or other feedback)? Let us know here or reach us at [email protected]
Subscribe to The Gradient Podcast: Apple Podcasts | Spotify | Pocket Casts | RSSFollow The Gradient on Twitter
Outline:
(00:00) Intro(01:30) History with video games (06:30) History with AI(09:40) Modeling stress responses in virtual environments(13:30) Play style personas from empirical data(17:15) Automating video game testing(21:00) Video game development(28:15) modl.ai(33:45) Automated playtesting with procedural personas through MCTS with evolved heuristics(35:40) Thoughts on recent AI progress(40:50) RL for game testing(44:40) AI in Minecraft(47:50) Impact of AI on video game development(01:00:00) Ethics of Gen AI (01:06:20) Hobbies / Interests (01:08:30) Outro
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