Classic SF with Andy Johnson

Classic SF with Andy Johnson

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Classic SF with Andy Johnson episodes

  • #38 Divided we fall - Brothers in Arms: Road to Hill 30 (2005)

    In the glut of World War II shooters that followed in the wake of Saving Private Ryanand Band of Brothers, it could be difficult for a game to be distinctive. With their first original project Brothers in Arms: Road to Hill 30, Gearbox Software used an increased focus on realism and small-unit tactics to help them stand out from the crowd.

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    7 min
  • #37 Why Red Alert 3 is the crowning glory of Command & Conquer’s second decade

    In 2006, EA proudly presented a collected set of all of the Command & Conquer games released in the series' first decade. The second decade was far less successful, however, with a string of catastrophic failures and cancelled projects. This episode takes a deep dive look at the glittering diamond in the rough - the magnificently camp Red Alert 3, which is still a pleasure to play today.

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    16 min
  • #36 An Action Canon No. 2: Raw Deal (1986)

    "Nobody gives Schwarzenegger a raw deal!" On April 1, Arnold's 1986 flop actioner directed by John Irvin will get another chance to impress, when it is added to Netflix. This episode takes a look at the film, arguing that it deserves the same cult status enjoyed by Stallone's movie of 1986, Cobra. It also recaps the strange story of Raw Deal's co-writer, and how the film's failure helped lead to the success of Total Recall in 1990.

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    12 min
  • #35 On Her Majesty’s Sordid Service: Watching The Sandbaggers

    In 2003, the New York Times published an article casting judgement on which show was “the best spy series in television history.” The writer, Terence Rafferty, wasn’t thinking of the then-current hit series 24. He was writing about an obscure British series which had barely been broadcast in the United States - The Sandbaggers.  Exploring this unique and little-remembered series is fascinating for its low-key approach and its implications about the UK's place in the world.

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    9 min
  • #34 Read This: The Dispossessed (1974) by Ursula K. Le Guin

    Resuming my exploration of the Hainish cycle by Ursula K. Le Guin, I reach The Dispossessed (1974). One of her most acclaimed books, it won the Hugo, Locus and Nebula Awards for Best Novel. This brief recap looks at the book's exploration of radically different forms of social and economic organisation, set on the two worlds of Urras and Anarres.

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    10 min
  • #33 An Action Canon No. 1: RoboCop (1987)

    "An Action Canon" is a new series which looks at some of the best and most important action movies of all time, and explores why they have a crucial place in the genre's history. This first instalment focuses on Paul Verhoeven's subversive sci-fi action masterpiece RoboCop (1987), which is definitely the only movie by that name ever released.

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    8 min
  • #32 Shadowrun Returns and the Case for "Shallow" RPGs

    Funded by a hugely successful kickstarter in 2012, Shadowrun Returns is that rare thing - an RPG which can be finished in a modest amount of time. This short piece looks at the appeal of an RPG which is made to be completed, and not just dipped into.

    Read my top games of 2020 published by Entertainium here.

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    8 min
  • #31 Seeing in the New Year with Strange Days

    Kathryn Bigelow's 1995 cyberpunk thriller Strange Days was a major flop, and seriously damaged her career. Watched 25 years later to see in the New Year, the movie is more relevant and impressive than ever - despite an ending that seems overly hopeful right now.

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    6 min
  • #30 How Tomb Raider: Underworld Brought Lara Croft Full Circle

    In this conclusion to a three-part series looking at Crystal Dynamics' first trilogy of Tomb Raider games, we explore the final game - Underworld. A slightly haphzard effort to combine the best aspects of the two prior entries in the trilogy, it isn't the most consistent game in the series but certainly has its moments and serves as the end of an era.

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    12 min
  • #29 How Tomb Raider: Anniversary Took Lara Croft Back to Basics

    Part two of a three-part series on the Tomb Raider: Legend trilogy (2006 - 2008).

    Tomb Raider: Anniversary represents a unique fusion of two eras of the Tomb Raider series. While preserving some of the smoothness and new mechanics of Legend, it also brings back the solitary, atmospheric adventuring and strong emphasis on puzzles from the 1996 original. The result is a game which is strikingly different to the one that preceded it and which has more of a niche audience - but which also shows just far the Tomb Raider series had come in its first decade.

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    12 min

About Classic SF with Andy Johnson

From the publisher's feed

Exploring classic science fiction, with a focus on the 1950s to the 1990s.

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