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The Telling is a fairly short novel which revisits several of the themes which Le Guin had previously explored in the earlier Hainish books. In this sense, it makes for a fitting conclusion to the loose series. Opinions are divided on where to start with the Hainish stories, but I would certainly caution against starting with The Telling; while its setting and characters are entirely new, it leans heavily on previous depictions of the Hainish people and of the Ekumen. While this is generally felt to be one of the more minor entries in the series, The Telling has all the deep engagement with ideas that Le Guin fans will expect by this point.
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Another month, and another step in the world seemingly disintegrating in front of our eyes. February was another tough four weeks of 2022, as our stupid, cruel and cowardly leaders continued to throw ordinary people under the bus. At least, as ever, there were games to play. In recent weeks I tackled two huge older games which I hadn’t previously played. One was the $6 billion juggernaut of Grand Theft Auto V (2013), and one was the triumphant return of the Slayer, Doom Eternal (2020).
Excitingly, I also got the chance to play two brand new games in the form of martial arts brawler Sifu and the shooter sequel Shadow Warrior 3. These two Asian-themed action games were both on my list of the games I’ve been most looking forward to this year, and they both lived up to my expectations - albeit in somewhat surprising ways. A quick overview of all of these games will follow, but for my in-depth thoughts on the newcomers check out my full-length reviews published on Entertainium.
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In a few short years, Taylor Sheridan has been transformed from a bit-part actor on Sons of Anarchy into a major power player. Today’s screenwriters are almost anonymous, but Sheridan has some of the same name recognition and kudos once reserved for guys like Shane Black. He’s achieved all of this while bucking trends - in a far cry from the ceaseless deluge of superhero sequels we’ve been in for fifteen years, his movies are unambiguously written for grown-ups. Each of his five best films have been a key step in that transformation, which is why it’s worth recommending them each in turn.
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Next month marks the second anniversary of Doom Eternal, which arrived just as the COVID-19 pandemic struck. The two have in some ways have followed a similar course since then, regularly introducing new variants to keep us on our toes. Late last year I revisited Doom (2016) in anticipation, and this month I finally caught up with id Software’s frenetic shooter sequel.
It’s one of those games which obviously cost a vast sum to develop, and every cent is seen on screen and felt in the slickness and addictiveness of the gameplay. It’s also exhausting, with combat so intense and fast-paced that I only ever tackled one level per day. It’s too late for anything so grandiose as a review, and arguably too early for a retrospective so what follows is merely some scattered, personal reflections on my experience with the game. The short version is that I loved Doom Eternal, albeit with some significant caveats.
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Vast stretches of radioactive desert; rampaging biker gangs; vehicles and towns built out of scavenged parts; crumbling ruins populated by cannibals or mutants. The post-nuclear wasteland is one of the standard settings for genre fiction today, popularised by films like Mad Max (1979), video games like Fallout (1997), and their various sequels and derivatives. Written by major science fiction and fantasy author Roger Zelazny, Damnation Alley is a classic novel which not only helped to define that setting, but also features a perfect example of the modern antihero.
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2022 has arrived, and with it the promise of lots of new games and the first update of what I've been playing in the new year. I recently wrote about my most anticipated games coming up in 2022, but release dates are vague right now and as I write this none of those have been released yet.
Instead, in January I continued to catch up on or revisit some games from the last several years. I played Ensemble Studios strategy games Age of Empires III and Halo Wars for the first time, I revisited the shooters Wolfenstein: The New Order and Shadow Warrior 2, and replayed the 2013 Tomb Raider reboot for the first time since it was new. In February I'll have something to say about new games, but in the meantime here are my thoughts on the older ones I've played so far in 2022.
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After being made the custodians of the Lara Croft and Tomb Raider phenomena in the early 2000s, California-based studio Crystal Dynamics released a successful trilogy of games. Legend (2006), Anniversary (2007) and Underworld (2008) restored the reputation of a series which had fallen on hard times. The name Lara Croft was once again associated with profitable games which earned good reviews. The developers had accomplished the mission set for them by publishers Eidos. What the Legend trilogy did not do, though, was to make any radical changes to the Tomb Raider formula. The games had steadied the ship; they had not plotted a whole new course.
The years after 2008 brought major changes to the context in which the Tomb Raider games were made. Eidos were bought out by Square Enix, and were transformed into the Japanese publisher’s European subsidiary. Clearly, the prospect of profiting from further Lara Croft adventures was a primary reason for the decision. Crystal Dynamics had begun working on a direct sequel to Underworld, but these plans were terminated. Instead, under new ownership the studio would again reboot the Tomb Raider series, just as they had done in 2006. This time would be different, though - they would plot a whole new course for Lara Croft.
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Mars. The “red planet” has had a powerful presence in the human imagination for thousands of years. Because it is visible with the naked eye, and because of its striking colour, Mars has been directly observed by countless people. It has worked its way into mythology, religion, scientific inquiry, and of course into science fiction. From the lurid alien world of the Victorian and pulp eras, to the more grounded portrayals that followed the visit by Mariner 4 in the 1960s, to the contemporary realistic approach, Mars has been a staple of SF.
In particular, the idea of colonising Mars has fascinated writers for generations. Because of the planet’s relative closeness to Earth, the presence of its atmosphere, and the existence of water ice on the surface, colonisation by humans has long been a tantalisingly plausible prospect. Since the findings about the red planet provided by the Mariner and Viking spacecraft, depictions of human colonies in SF took on a more realistic and scientifically-grounded approach. Of these works, the epic Mars trilogy by Kim Stanley Robinson is arguably the best known and most acclaimed.
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Another year is here, and with it the promise of hundreds of new games. The promises are a bit vague in 2022 though, as the ongoing pandemic and various other factors have knocked many release dates severely out of whack. This year, I’ve compiled a list of the ten games I’m most looking forward to. They’re presented in approximate order of expected release, but it’s an inexact science given how many of these projects have no confirmed dates attached to them. They’re a varied bunch, ranging across a few genres and taking in both blockbusters and indie dark horses. We’ll see how many of these actually manage to make it out during 2022, and how many - if any - make it onto my games of the year list come December.
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2021 is being put to the sword, and we wait with baited breath to find out if 2022 will be a better year. This month I’ve written about the ten best books I read during the year, which you can find here. I’ve also put together a celebration of my favourite games of 2021, both old and new, which has been published by Entertainium. Amid the usual end-of-year rituals, I also found time to play four main games this month. I reviewed the shiny new Call of Duty entry and a surprise expansion to my 2016 favourite Shadow Tactics. The older games I took on were the 2013 Shadow Warrior remake, and the simply amazing Metal Gear Solid V: The Phantom Pain (2015).
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Exploring classic science fiction, with a focus on the 1950s to the 1990s.

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