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When Ian discovers that the dullahan has chosen Matt as its next victim, he strikes a deal: in exchange for not dumping Matt in a bog, he gets to take part in the effort to catch the monster. He isn't too keen on following Matt's orders, however. Meanwhile, Asmond Strom has found his way back to the human realm---and he plans to bring death and chaos to the town of Seaside.
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Agent Matt Fischer is trying to locate escaped prisoner Asmund Strom, when he hears over the radio that a headless horseman is galloping up and down Highway 101. Matt heads to town to liaison with Agents Diane Foster and Dylan Parry, instructing them to set up an ambush. But Matt doesn't know that the horseman has already selected his prey---and that prey is Matt himself. Not only that; a certain pooka is about to involve himself in the most disruptive way possible.
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Young fairykind Asmund Strom, on the run and hiding from agent Matt Fischer, goes in search of human prey at Cape Lookout State Park. It is there that Asmund hears the story of the Haunted Horseman--and encounters Herne the Hunter. When Asmund finds the door to the Twilight Realm open, he realizes he has the perfect way to get rid of Matt Fischer once and for all.
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Trapped inside the house, Barbara and Carlos must decide whether to leave the safety of the basement. But the chupacabra is lurking somewhere in the yard, and there's no sign of Signe. If Carlos and Barbara leave the house, they will have to face the chupacabra with nothing but three shotgun shells and a tire iron. And if they do somehow escape with their lives, they'll have nowhere to go except into town---which is currently in a state of emergency.
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Carlos Sanchez, night manager at the Hi Tide Mini Mart, gets a frantic call from his landlady, Barbara. A monster is trying to eat Barbara's pet goats; it has already captured one and drained it of blood. Barbara thinks it's just an ordinary fairykind monster. But Carlos was raised on his Puerto Rican grandfather's stories. He knows exactly what kind of evil creature drinks the blood of goats.
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When Nidesha unexpectedly attacks, Bria is forced to flee Coastal Magic Solutions. Hoping to make it to Seaside alone, Bria runs for her life through the rainy night, only to be lured into a bog by a will 'o wisp. When the kelpie arrives, Bria realizes she must choose between drowning and being eaten.
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Bria arrives at Coastal Magic Solutions, and believes she is safe at last---until the kelpie begins sending nightmares designed to lure her into leaving the building, and it's discovered that Bria still has kelpie hair attached to her skin.
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Bria Chapman, new resident of Seaside, is running on the beach when a kelpie attacks her. Something with a terrible growl challenges the kelpie, although Bria escapes before she can get a good look at it. But when a man shows up at her house later, Bria discovers that he's the monster who fought the kelpie---and he thinks Bria smells good enough to eat.
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Melanie interviews Jack and Ian about topics as varied as favorite foods, girlfriends and memorable pranks---and learns some insider secrets about cait sith and pooka magic.
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Ian recruits Dair's fiancee, the beautiful and treacherous Nidesha, to help him rescue Brett from a house full of nagas. But when Ian is forced to take mouse form, the nagas hunt him down---even as Nidesha uses her tree magic to rip the house apart.
From the publisher's feed
Elves, Fairies and Dragons... at the beach! Every week, you'll hear a new short story set in the world of Coastal Magic, where monsters and magical creatures live side-by-side with humans in the…