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In part one of their Final Fantasy set preview, the crew dives into the most exciting cards, mechanics, and potential commanders from the upcoming Universes Beyond release. They also tackle a surprisingly tricky rules topic: the rare situations where you can’t move your commander to the command zone from the graveyard—yes, it can happen! Aggro Jeff is back too, venting not about a card this time, but the harsh realities of grown-up life. It’s a mix of spoilers, strategy, and a little life salt in this lively episode.
In this episode, Duncan, Jeff, and Sloan dive into how the EDH Bracket System could be improved, suggesting changes to make it more reflective of power levels and playstyles. Aggro Jeff returns with more table-slinging rage, and the crew debates just how binding those “deals” at the table really are—should you honor them, or is betrayal part of the fun? They also explore when your new deck betrays you. It’s a blend of salt, strategy, and questionable alliances in classic Commander’s Pod fashion.
In this episode, Sloan and Duncan unload their picks for the cards they hate the most in Commander—those frustrating, overplayed, or just plain obnoxious spells that always tilt the table. A round of Tales from the Table features some unexpected fun with The Master, Multiplied, leading to chaotic copies and combo surprises. The crew also breaks down why the Ojer gods might not work the way you think they do, especially when it comes to how replacement effects interact with combat and death. Finally, they dig into why copying a spell is sometimes even better than casting it, and how you can use that to your advantage in EDH, as shown in Sloan's Kalamax deck(link below). Tune in for another fun filled session with your favorite unprofessional EDH podcast crew!
https://archidekt.com/folders/436958
In this episode, Aggro Jeff returns with fiery form as the crew dives into a classic Tales from the Table, where a perfectly timed Chaos Warp hilariously backfires—as it often does. Then it’s on to a highly requested countdown: the Top 10 Utility Lands in EDH. From game-winning staples to underrated tech, Duncan, Jeff, and Sloan debate what deserves a slot in nearly every mana base and why some lands offer more value than most spells. It’s a blend of chaos, strategy, and table-side storytelling you won’t want to miss!
In this packed episode, Duncan and Sloan cover major shakeups in the world of Commander, starting with a wave of unbannings and Gamechanger list additions(and a couple subtractions) that could shift the format’s balance. They break down the newly revealed Secret Lair Superdrop, comparing each drop’s value (and disappointment), from the high-value “Everyone’s Invited” deck to the barely-burning “Everything Is On Fire.” In Tales from the Table, the crew shares an “oopsie” moment from their local Precon League that proves not every plan survives turn one. Also: Arena’s surprise decision to skip Spider-Man’s cards in favor of in-game versions, and a reminder that yes—auras do target. It’s a full slate of news, value checks, misplays, and Commander chaos.
Jeff makes his triumphant return as the crew kicks off a spicy deck upgrade for Tyler’s Zurgo, Thunder’s Decree brew, helping turn it from a blunt-force budget deck into a finely tuned game-ender. Duncan shares stories and highlights from his trip to CommandFest Orlando, including some standout games and awesome community moments. The crew also checks in on their ongoing Precon League, with new rivalries and wild plays heating up the competition. It’s a mix of upgrades, travel tales, and community-driven Commander goodness!
Link to original deck: https://archidekt.com/decks/12331669/mardu_4_lyfe
#mtg #edh #magicthegathering #zurgo
In this episode, Duncan and Sloan dive into the first week of their Commander Precon League, sharing highlights, close calls, and early favorites from the pod. Duncan also breaks down his freshly built Deadpool Commander deck, packed with chaotic synergy and fourth-wall-breaking flavor. Plus, Duncan reveals some Deadpool Themed Proxies for the deck. The duo also dives in with a discussion on one of the trickier rules interactions in Commander—what happens to spells and abilities on the stack when a player is eliminated—and why it might not work the way you think. It’s a mix of gameplay stories, rule deep-dives, and Deadpool-fueled mayhem!
With Jeff still out, Sloan and Duncan dive into the chaotic fun of the new Deadpool Secret Lair Drop, breaking down the custom Deadpool card and the flavorful, fourth-wall-breaking picks included in the set. They also discuss the announcement of an upcoming Secret Lair Commander Deck, speculating on what it could mean for the future of the format. Wrapping things up, they share details and early impressions of a new Commander Precon League launching at their local shop—a great way to keep games casual, creative, and community-driven.
With Jeff out this week, Sloan and Duncan take an in-depth preview of the upcoming Tarkir: Dragonstorm set. They dive into the stunning new card treatments, break down the fresh mechanics, and highlight the cards that have them most excited for Commander play. From fiery dragons to flavorful callbacks, they explore how the set pays tribute to Tarkir’s legacy while offering some spicy new tools for EDH decks. Whether you’re a lore fan, a brewing addict, or just here for cool dragons, this episode has something for every Commander player.
In this episode, Duncan, Jeff, and Sloan take aim at the latest Secret Lair debacle, as Wizards of the Coast once again fumbles the drop system—crashed websites, massive delays, and buyers exploiting loopholes leave the community frustrated and fed up. With fans openly questioning if these drops are even worth the hassle anymore, the crew discusses how these ongoing failures are damaging trust and excitement. They also shift gears to talk about how the format itself is evolving, spotlighting trends that aim to change the format in a way you might not be noticing. And of course, Aggro Jeff has plenty to say about it all.
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