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Matthew Fernandez is a Research Scientist with Intel Labs. Matt began his programming career building Windows GUI applications and designing databases, before moving into operating system architecture and security. He has a PhD in formal verification of operating systems from the University of New South Wales in Australia, and worked with the Australian research group Data61. In the past, he has worked on compilers, device drivers and hypervisors, and now spends his days exploring new tools and techniques for functional correctness and verification of security properties. On the weekends, you can usually find Matt in a park with a good book, hunting for good coffee or helping a newbie debug their code. He hopes to avoid saying “monad” on this podcast.
Gordon is a senior software engineer at Codeplay Software in Edinburgh, specialising in designing and implementing heterogeneous programming models for C++. Gordon spends his days working on ComputeCpp; Codeplay's implementation of SYCL and contributing to various standards bodies including the Khronos group and ISO C++. Gordon also co-organises the Edinburgh C++ user group and occasionally blogs about C++. In his spare time, Gordon enjoys dabbling in game development, board games and walking with his two dogs.
Eberhard Gräther is software developer, user experience designer and founder at Coati Software. He started programming C++ during his undergraduate CS degree at Salzburg University of Applied Sciences, majoring in game development. During multiple internships in the Google Chrome Team he worked on tools for rendering performance analysis. He then specialized in Human Computer Interaction and developer tooling during a Master's degree, where he started working on Sourcetrail, a cross-platform source explorer for faster understanding of unfamiliar source code.
Dr. Colin Hirsch studied Computer Science at the University of Technology in Aachen, Germany in 1993 and later got a PhD in Mathematics from the same university. He worked for two years as a consultant for T-Mobile, developing back-end server applications in C++ and Lua. Later Colin moved to Italy, opened his own business and continued working for T-Mobile (now Deutsche Telekom) as well as working for some other interesting projects like Greenpeace and the Austrian ministry of ecology.
In his free time he enjoys photography, being in nature, science fiction and spending time with his daughter.
Christopher Di Bella is a Staff Software Engineer for Codeplay’s ComputeCpp Runtime Technology and a C++ teacher.
Chris spends his days working on ComputeCpp, Codeplay’s implementation of SYCL,
In his spare time, Chris enjoys poking at things involving Ranges, snowboarding, playing games, and watching films.
Dmitri Nesteruk is a quantitative analyst, developer, course and book author, and an occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance and algorithmic trading. His technological interests include C# and C++ programming as well high-performance computing using technologies such as CUDA and FPGAs.
Guy Davidson is the Coding Manager of Creative Assembly, makers of the Total War franchise, Alien: Isolation and Halo Wars 2, Guy has been writing games since the early 1980s. He is now also a contributor to SG14, the study group devoted to low latency, real time requirements, and performance/efficiency especially for Games, Financial/Banking, and Simulations. He speaks at schools, colleges and universities about programming and likes to help good programmers become better programmers.
Michael Caisse has been crafting code in C++ for 28-years. He is a regular speaker at various conferences and is passionate about teaching and training. Michael is the owner of Ciere Consulting which provides software consulting and contracting services, C++ training, and Project Recovery for failing multidisciplinary engineering projects. When he isn't fighting with compilers or robots, he enjoys fencing with a sabre.
Titus Winters has spent the past 7 years working on Google's core C++ libraries. He's particularly interested in issues of large scale software engineer and codebase maintenance: how do we keep a codebase of over 100M lines of code consistent and flexible for the next decade? Along the way he has helped Google teams pioneer techniques to perform automated code transformations on a massive scale, and helps maintain the Google C++ Style Guide.
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